Tarchuna (Rise of the Republic) Faction
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Small Port The landlubber finds sea legs in the same place as gold and glory. |
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2 | 900 |
1 food (this_region) 20 wealth from maritime commerce (this_building) +2% tariff income from trade agreements (this_faction) |
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2 |
Port Level 2 Port The sea-road leads to the wider world. |
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3 | 1360 |
2 food (this_region) 40 wealth from maritime commerce (this_building) -2 public order per turn (squalor) (this_province) +4% tariff income from trade agreements (this_faction) |
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3 |
Port Level 3 Large Port A port is a gateway to the world of trade and military adventure. |
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5 | 2080 |
3 food (this_region) 60 wealth from maritime commerce (this_building) -3 public order per turn (squalor) (this_province) +6% tariff income from trade agreements (this_faction) |
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4 |
Port Level 4 Trading Port A bustling centre of trade moving goods from east and west. |
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8 | 3200 |
-8 food (this_region) 190 wealth from maritime commerce (this_building) -8 public order per turn (squalor) (this_province) +9% tariff income from trade agreements (this_faction) |
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5 |
Port Level 4 Military Wharf Where warships gather, and armies embark for conquest and spoils. |
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8 | 2880 |
-6 food (this_region) 70 wealth from maritime commerce (this_building) +2 public order per turn (this_province) +1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) +6% tariff income from trade agreements (this_faction) |
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6 |
Port Level 4 Fishermen's Quarter Fish is always a welcome meal on any table. |
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8 | 2880 |
6 food (this_region) 70 wealth from maritime commerce (this_building) -6 public order per turn (squalor) (this_province) +6% tariff income from trade agreements (this_faction) |
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7 |
Port Level 5 Trade Harbour Ships from far away lands bring necessities and luxuries to trade. |
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12 | 4880 |
-12 food (this_region) 320 wealth from maritime commerce (this_building) -12 public order per turn (squalor) (this_province) +12% tariff income from trade agreements (this_faction) |
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8 |
Port Level 5 Shipwright Within the timber is a ship waiting to be born. |
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12 | 3760 |
-8 food (this_region) 80 wealth from maritime commerce (this_building) +4 public order per turn (this_province) +2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) +6% tariff income from trade agreements (this_faction) |
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9 |
Port Level 5 Fishing Port Many nets are better than one. |
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12 | 3760 |
9 food (this_region) 80 wealth from maritime commerce (this_building) -8 public order per turn (squalor) (this_province) +6% tariff income from trade agreements (this_faction) |
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10 |
Port Level 6 Emporium If something cannot be bought or sold here, no one wants it! |
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15 | 6880 |
-16 food (this_region) 450 wealth from maritime commerce (this_building) -16 public order per turn (squalor) (this_province) +15% tariff income from trade agreements (this_faction) |
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11 |
Port Level 6 Military Harbour There is one business here: war, and the ships needed to wage it. |
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15 | 5800 |
-10 food (this_region) 90 wealth from maritime commerce (this_building) +8 public order per turn (this_province) +3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions) +6% tariff income from trade agreements (this_faction) |
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12 |
Port Level 6 Fish Market Once dried and salted, fish can be traded far and wide. |
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15 | 5800 |
12 food (this_region) 90 wealth from maritime commerce (this_building) -9 public order per turn (squalor) (this_province) +6% tariff income from trade agreements (this_faction) |
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