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HomeHome / Total War: Rome II / Tarchuna (Rise of the Republic) / Buildings / Port Buildings
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Small Port Port Level 1
Small Port
The landlubber finds sea legs in the same place as gold and glory.
2 900 1 food (this_region)
20 wealth from maritime commerce (this_building)
+2% tariff income from trade agreements (this_faction)
2 Port Port Level 2
Port
The sea-road leads to the wider world.
3 1360 2 food (this_region)
40 wealth from maritime commerce (this_building)
-2 public order per turn (squalor) (this_province)
+4% tariff income from trade agreements (this_faction)
3 Large Port Port Level 3
Large Port
A port is a gateway to the world of trade and military adventure.
5 2080 3 food (this_region)
60 wealth from maritime commerce (this_building)
-3 public order per turn (squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
4 Trading Port Port Level 4
Trading Port
A bustling centre of trade moving goods from east and west.
8 3200 -8 food (this_region)
190 wealth from maritime commerce (this_building)
-8 public order per turn (squalor) (this_province)
+9% tariff income from trade agreements (this_faction)
5 Military Wharf Port Level 4
Military Wharf
Where warships gather, and armies embark for conquest and spoils.
8 2880 -6 food (this_region)
70 wealth from maritime commerce (this_building)
+2 public order per turn (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+6% tariff income from trade agreements (this_faction)
6 Fishermen's Quarter Port Level 4
Fishermen's Quarter
Fish is always a welcome meal on any table.
8 2880 6 food (this_region)
70 wealth from maritime commerce (this_building)
-6 public order per turn (squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
7 Trade Harbour Port Level 5
Trade Harbour
Ships from far away lands bring necessities and luxuries to trade.
12 4880 -12 food (this_region)
320 wealth from maritime commerce (this_building)
-12 public order per turn (squalor) (this_province)
+12% tariff income from trade agreements (this_faction)
8 Shipwright Port Level 5
Shipwright
Within the timber is a ship waiting to be born.
12 3760 -8 food (this_region)
80 wealth from maritime commerce (this_building)
+4 public order per turn (this_province)
+2 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+6% tariff income from trade agreements (this_faction)
9 Fishing Port Port Level 5
Fishing Port
Many nets are better than one.
12 3760 9 food (this_region)
80 wealth from maritime commerce (this_building)
-8 public order per turn (squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
10 Emporium Port Level 6
Emporium
If something cannot be bought or sold here, no one wants it!
15 6880 -16 food (this_region)
450 wealth from maritime commerce (this_building)
-16 public order per turn (squalor) (this_province)
+15% tariff income from trade agreements (this_faction)
11 Military Harbour Port Level 6
Military Harbour
There is one business here: war, and the ships needed to wage it.
15 5800 -10 food (this_region)
90 wealth from maritime commerce (this_building)
+8 public order per turn (this_province)
+3 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+6% tariff income from trade agreements (this_faction)
12 Fish Market Port Level 6
Fish Market
Once dried and salted, fish can be traded far and wide.
15 5800 12 food (this_region)
90 wealth from maritime commerce (this_building)
-9 public order per turn (squalor) (this_province)
+6% tariff income from trade agreements (this_faction)
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