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Bronze Mint Tarchuna (Rise of the Republic)Tarchuna (Rise of the Republic) Industrial Level 5

Bronze Mint

Men starve their families for love of bronze.

Silver mining was a difficult and dangerous business. The work was left to slaves who would often die after two or three years underground from lead poisoning. However, silver was so valuable it was thought to be worth the risk and even associated with divine powers because of its reflectivity and resistance to rust. It was also known for its health benefits. Although not exactly understanding its scientific properties, the Romans knew that dropping a coin into wine would make it safer to drink. Silver coins were minted as early as 600BC by the Greeks and the silver denarius of Rome is perhaps the most recognisable coin of the ancient world.

Industrial

Outskirts
Outskirts
(inv_new_etr_main_industry_1)
Industrial Level 0
Craftsman's House
Craftsman's House
(inv_new_etr_main_industry_2)
Industrial Level 1
Suburbia
Suburbia
(inv_new_etr_main_industry_3)
Industrial Level 2
Builder's Hall
Builder's Hall
(inv_new_etr_main_industry_amphora_4)
Industrial Level 3
Carpenter
Carpenter
(inv_new_etr_main_industry_amphora_5)
Industrial Level 4
Woodworker
Woodworker
(inv_new_etr_main_industry_amphora_6)
Industrial Level 5
Coin Maker
Coin Maker
(inv_new_etr_main_industry_mint_4)
Industrial Level 3
Bronze Mint
Bronze Mint
(inv_new_etr_main_industry_mint_5)
Industrial Level 4
Silver Mint
Silver Mint
(inv_new_etr_main_industry_mint_6)
Industrial Level 5
Bronze Mint

Building Name

Bronze Mint

Level Name

inv_new_etr_main_industry_mint_5

Building Chain

Industrial

Building Level

5

Create Time

5

Create Cost

25920

Require Technology

Sources of Revenue
Sources of Revenue

Effects

-12 food (this_region)
200 wealth from manufacturing (industry) (this_building)
100 wealth from local commerce (this_building)
-12 public order per turn (this_province)
+4% tax rate (this_province)
+10% tariff income from trade agreements (this_faction)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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