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Tarchuna (Rise of the Republic) Tarchuna (Rise of the Republic) Buildings

Industrial Buildings




Industrial

Outskirts
Craftsman's House
Suburbia
Builder's Hall
Carpenter Woodworker
Coin Maker
Bronze Mint Silver Mint
Industrial
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Outskirts Industrial Level 1
Outskirts
Not all land is suitable for arable farming.
2 2800 125 wealth from manufacturing (industry) (this_building)
2 Craftsman's House Industrial Level 2
Craftsman's House
An artistic eye can be useful and profitable.
3 3520 -1 food (this_region)
150 wealth from manufacturing (industry) (this_building)
-2 public order per turn (this_province)
3 Suburbia Industrial Level 3
Suburbia
Riches grow when people work together.
5 7440 -4 food (this_region)
175 wealth from manufacturing (industry) (this_building)
-4 public order per turn (this_province)
4 Coin Maker Industrial Level 4
Coin Maker
In an ugly world, beauty dictates value.
3 18720 -8 food (this_region)
150 wealth from manufacturing (industry) (this_building)
50 wealth from local commerce (this_building)
-8 public order per turn (this_province)
+2% tax rate (this_province)
+5% tariff income from trade agreements (this_faction)
5 Builder's Hall Industrial Level 4
Builder's Hall
Great builders, working for the glory of their gods and people.
3 14720 -3% construction costs (regions_in_this_province)
-8 food (this_region)
200 wealth from manufacturing (industry) (this_building)
-6 public order per turn (this_province)
6 Bronze Mint Industrial Level 5
Bronze Mint
Men starve their families for love of bronze.
5 25920 -12 food (this_region)
200 wealth from manufacturing (industry) (this_building)
100 wealth from local commerce (this_building)
-12 public order per turn (this_province)
+4% tax rate (this_province)
+10% tariff income from trade agreements (this_faction)
7 Carpenter Industrial Level 5
Carpenter
The trees provide much for those who know their secrets.
5 18480 -6% construction costs (regions_in_this_province)
-10 food (this_region)
250 wealth from manufacturing (industry) (this_building)
-8 public order per turn (this_province)
8 Silver Mint Industrial Level 6
Silver Mint
Mining precious metals, such as silver, to pay for mercenaries.
8 35360 -16 food (this_region)
250 wealth from manufacturing (industry) (this_building)
150 wealth from local commerce (this_building)
-16 public order per turn (this_province)
+6% tax rate (this_province)
+15% tariff income from trade agreements (this_faction)
9 Woodworker Industrial Level 6
Woodworker
A master craftsman can name his price.
8 23280 -10% construction costs (regions_in_this_province)
-12 food (this_region)
300 wealth from manufacturing (industry) (this_building)
-10 public order per turn (this_province)
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