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Woodworker Tarchuna (Rise of the Republic)Tarchuna (Rise of the Republic) Industrial Level 6

Woodworker

A master craftsman can name his price.

Cities and towns would often have entire quarters devoted to specific trades, with workshops and markets clustered close together. The trades could be as varied as stoneworking and sculpture by masons, pottery, or the construction of artillery and siege equipment. While many siege artillery pieces would be made from local materials, specialised parts had to be made beforehand, and field artillery would always be made to march with the army. Equipment included various types of ballistae and onagers to sophisticated fire-raisers and the polybolos. Such city quarters became hubs of industry, needing all kinds of resources and support workshops to function. A ballista would require the efforts of blacksmiths, carpenters, butchers and even tanners. The last two may seem a little odd, but the weapon's power came from animal sinews. Masons or potters might also be employed to shape stone shot or make pots to carry chemical mixtures.

Industrial

Outskirts
Outskirts
(inv_new_etr_main_industry_1)
Industrial Level 0
Craftsman's House
Craftsman's House
(inv_new_etr_main_industry_2)
Industrial Level 1
Suburbia
Suburbia
(inv_new_etr_main_industry_3)
Industrial Level 2
Builder's Hall
Builder's Hall
(inv_new_etr_main_industry_amphora_4)
Industrial Level 3
Carpenter
Carpenter
(inv_new_etr_main_industry_amphora_5)
Industrial Level 4
Woodworker
Woodworker
(inv_new_etr_main_industry_amphora_6)
Industrial Level 5
Coin Maker
Coin Maker
(inv_new_etr_main_industry_mint_4)
Industrial Level 3
Bronze Mint
Bronze Mint
(inv_new_etr_main_industry_mint_5)
Industrial Level 4
Silver Mint
Silver Mint
(inv_new_etr_main_industry_mint_6)
Industrial Level 5
Woodworker

Building Name

Woodworker

Level Name

inv_new_etr_main_industry_amphora_6

Building Chain

Industrial

Building Level

6

Create Time

8

Create Cost

23280

Require Resource

Timber
Timber

Require Technology

Etruria For All
Etruria For All

Effects

-10% construction costs (regions_in_this_province)
-12 food (this_region)
300 wealth from manufacturing (industry) (this_building)
-10 public order per turn (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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