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HomeHome / Total War: Rome II / Samnites (Rise of the Republic) / Buildings / Great Fair
Great Fair Samnites (Rise of the Republic)Samnites (Rise of the Republic) City Centre Level 4

Great Fair

Goods from the furthest reaches come to many shores.

Due to the generally poor quality of soil in Greece, cities were heavily reliant on external trade for the provision of many goods needed for daily life. Most often, items passed through the hands of the Kapeloi, or traders. These individuals rented a space in the Agora, which served both as a marketplace and as a centre of public life, where trials and government took place. Due to Kapeloi's role as 'middle men', individuals such as Aristotle accused them of a parasitic existence; the comic Aristophanes played on this prejudice by portraying his enemy Cleon as a ‘sausage seller’. In reality, their importance to the city ensured its success, if not respect.

City Centre

Commons
Commons
(inv_ita_city_centre_1)
City Centre Level 0
Storage Pit
Storage Pit
(inv_ita_city_centre_food_2)
City Centre Level 1
Souterrain
Souterrain
(inv_ita_city_centre_food_3)
City Centre Level 2
Smokehouse
Smokehouse
(inv_ita_city_centre_food_4)
City Centre Level 3
Touto Court
Touto Court
(inv_ita_city_centre_govt_2)
City Centre Level 1
Touto Council
Touto Council
(inv_ita_city_centre_govt_3)
City Centre Level 2
Touto Assembly
Touto Assembly
(inv_ita_city_centre_govt_4)
City Centre Level 3
Kapeloi
Kapeloi
(inv_ita_city_centre_market_2)
City Centre Level 1
Open Air Market
Open Air Market
(inv_ita_city_centre_market_3)
City Centre Level 2
Great Fair
Great Fair
(inv_ita_city_centre_market_4)
City Centre Level 3
Slave Trader
Slave Trader
(inv_ita_city_centre_slave_2)
City Centre Level 1
Slave Market
Slave Market
(inv_ita_city_centre_slave_3)
City Centre Level 2
Great Fair

Building Name

Great Fair

Level Name

inv_ita_city_centre_market_4

Building Chain

City Centre

Building Level

4

Create Time

8

Create Cost

7400

Require Resource

Olive Oil
Olive Oil

Effects

-8 food (this_region)
+20% wealth from industry (regions_in_this_province)
+20% wealth from all commerce (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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