Samnites (Rise of the Republic) Faction
City Centre | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
City Centre Level 1 Commons A little common ground is vital in any settlement. |
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2 | 700 |
50 wealth from entertainment (culture) (this_building) +1 public order per turn (this_province) |
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2 |
City Centre Level 2 Slave Trader Captives are the spoils of war. |
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3 | 4000 |
+10% wealth from agriculture (regions_in_this_province) +10% wealth from industry (regions_in_this_province) 100 wealth from local commerce (this_building) -4 public order per turn (this_province) Reduces slave population decline (this_province) +25% wealth generated by slaves (this_province) |
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3 |
City Centre Level 2 Kapeloi “I would offer you a deal, but everything is on sale already!” |
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3 | 1400 |
-1 food (this_region) +10% wealth from industry (regions_in_this_province) +10% wealth from all commerce (regions_in_this_province) 150 wealth from local commerce (this_building) -2 public order per turn (this_province) |
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4 |
City Centre Level 2 Touto Court Local administration, governing a community and its surrounding network. |
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3 | 1300 |
+2 Italian cultural influence (this_region) -1 food (this_region) 100 wealth from subsistence (this_building) +2 public order per turn (this_province) +2% tax rate (this_province) |
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5 |
City Centre Level 2 Storage Pit A full belly is most welcome in the depths of winter. |
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3 | 1400 |
4 food (this_region) +10% wealth from agriculture (regions_in_this_province) -2 public order per turn (this_province) +10% army replenishment (regions_in_this_province) |
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6 |
City Centre Level 3 Slave Market Some men are born free, but not all die that way. |
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5 | 11500 |
+20% wealth from agriculture (regions_in_this_province) +20% wealth from industry (regions_in_this_province) 250 wealth from local commerce (this_building) -8 public order per turn (this_province) Reduces slave population decline (this_province) +50% wealth generated by slaves (this_province) |
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7 |
City Centre Level 3 Open Air Market A little banter and trade is profitable to all. |
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5 | 3300 |
-4 food (this_region) +15% wealth from industry (regions_in_this_province) +15% wealth from all commerce (regions_in_this_province) 200 wealth from local commerce (this_building) -4 public order per turn (this_province) |
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8 |
City Centre Level 3 Touto Council Values and laws bring a people together in common cause. |
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5 | 2500 |
+3 Italian cultural influence (this_region) -4 food (this_region) 125 wealth from subsistence (this_building) +4 public order per turn (this_province) +4% tax rate (this_province) |
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9 |
City Centre Level 3 Souterrain The depths of the earth are a safe place to store food. |
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5 | 3400 |
6 food (this_region) +15% wealth from agriculture (regions_in_this_province) -4 public order per turn (this_province) +20% army replenishment (regions_in_this_province) |
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10 |
City Centre Level 4 Great Fair Goods from the furthest reaches come to many shores. |
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8 | 7400 |
-8 food (this_region) +20% wealth from industry (regions_in_this_province) +20% wealth from all commerce (regions_in_this_province) 250 wealth from local commerce (this_building) -8 public order per turn (this_province) |
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11 |
City Centre Level 4 Touto Assembly An innocuous crowd of people, drawn together by common values. |
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8 | 5200 |
+4 Italian cultural influence (this_region) -8 food (this_region) 150 wealth from subsistence (this_building) +6 public order per turn (this_province) +6% tax rate (this_province) |
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12 |
City Centre Level 4 Smokehouse A live calf may not last the winter. A smoked one will. |
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8 | 7400 |
8 food (this_region) +20% wealth from agriculture (regions_in_this_province) -8 public order per turn (this_province) +30% army replenishment (regions_in_this_province) |
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