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Commons Samnites (Rise of the Republic)Samnites (Rise of the Republic) City Centre Level 1

Commons

A little common ground is vital in any settlement.

Barbarian settlements were just as carefully laid out as any Roman or Greek city. They had clearly defined streets, areas for craftsmen to work, cattle pens and common land for use by the whole tribe. One of the best preserved examples of a Celtic village can be found In Chysauster in Cornwall, England. Here, the homesteads are built around an internal courtyard that has given them the name 'courtyard houses'. This particular style of homestead is only found on the Land's End peninsular and the Isles of Scilly. The eight remaining structures are clearly clustered along a street, and the paving stones survive to this day. As well as the houses, this settlement has an incredibly well preserved 'fogou', or 'souterrain', an underground chamber used for food storage.

City Centre

Commons
Commons
(inv_ita_city_centre_1)
City Centre Level 0
Storage Pit
Storage Pit
(inv_ita_city_centre_food_2)
City Centre Level 1
Souterrain
Souterrain
(inv_ita_city_centre_food_3)
City Centre Level 2
Smokehouse
Smokehouse
(inv_ita_city_centre_food_4)
City Centre Level 3
Touto Court
Touto Court
(inv_ita_city_centre_govt_2)
City Centre Level 1
Touto Council
Touto Council
(inv_ita_city_centre_govt_3)
City Centre Level 2
Touto Assembly
Touto Assembly
(inv_ita_city_centre_govt_4)
City Centre Level 3
Kapeloi
Kapeloi
(inv_ita_city_centre_market_2)
City Centre Level 1
Open Air Market
Open Air Market
(inv_ita_city_centre_market_3)
City Centre Level 2
Great Fair
Great Fair
(inv_ita_city_centre_market_4)
City Centre Level 3
Slave Trader
Slave Trader
(inv_ita_city_centre_slave_2)
City Centre Level 1
Slave Market
Slave Market
(inv_ita_city_centre_slave_3)
City Centre Level 2
Commons

Building Name

Commons

Level Name

inv_ita_city_centre_1

Building Chain

City Centre

Building Level

1

Create Time

2

Create Cost

700

Effects

50 wealth from entertainment (culture) (this_building)
+1 public order per turn (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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