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Insubres (Rise of the Republic) Insubres (Rise of the Republic) Buildings

Commons Buildings




Commons

Commons
Chieftain's Hold
Warlord's Hold
Great Hall
High King's Hold
Druid's Hut
Druid's Grove
Druid Circle
Storage Pit
Souterrain
Smokehouse
Farmers' Market
Public Market
Great Fair
Slave Trader
Slave Market
Commons
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Commons Commons Level 1
Commons
A little common ground is vital in any settlement.
2 700 50 wealth from local commerce (this_building)
+1 public order per turn (this_province)
2 Farmers' Market Commons Level 2
Farmers' Market
A good harvest can bring many rewards.
3 3600 -2 food (this_region)
+3% wealth from all sources (regions_in_this_province)
100 wealth from local commerce (this_building)
-2 public order per turn (this_province)
3 Storage Pit Commons Level 2
Storage Pit
A full belly is most welcome in the depths of winter.
3 1100 4 food (this_region)
+10% wealth from agriculture (regions_in_this_province)
+1 growth per turn (this_province)
-2 public order per turn (this_province)
+10% army replenishment (regions_in_this_province)
4 Druid's Hut Commons Level 2
Druid's Hut
Wise words are worth hearing, even if wisdom is unpalatable.
3 1300 -3% cost of government actions (this_faction)
-1 food (this_region)
70 wealth from learning (culture) (this_building)
+10% wealth from culture (regions_in_this_province)
+1 rank for dignitaries upon recruitment (this_province)
+5% research rate (this_faction)
5 Slave Trader Commons Level 2
Slave Trader
Captives are the spoils of war.
3 4000 +10% wealth from agriculture (regions_in_this_province)
+10% wealth from industry (regions_in_this_province)
100 wealth from local commerce (this_building)
-4 public order per turn (this_province)
+1 rank for spies upon recruitment (this_province)
Reduces slave population decline (this_province)
+25% wealth generated by slaves (this_province)
6 Chieftain's Hold Commons Level 2
Chieftain's Hold
A clever chieftain does what is best for his people.
3 1300 -1 food (this_region)
100 wealth from subsistence (this_building)
+2 public order per turn (this_province)
+1 rank for champions upon recruitment (this_province)
7 Souterrain Commons Level 3
Souterrain
The depths of the earth are a safe place to store food.
5 2500 6 food (this_region)
+20% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
-4 public order per turn (this_province)
+20% army replenishment (regions_in_this_province)
8 Druid's Grove Commons Level 3
Druid's Grove
Many voices raised as one: the voice of the people.
5 2500 -6% cost of government actions (this_faction)
-4 food (this_region)
90 wealth from learning (culture) (this_building)
+20% wealth from culture (regions_in_this_province)
+2 rank for dignitaries upon recruitment (this_province)
+10% research rate (this_faction)
9 Slave Market Commons Level 3
Slave Market
Some men are born free, but not all die that way.
5 11500 +20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (this_province)
+2 rank for spies upon recruitment (this_province)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)
10 Warlord's Hold Commons Level 3
Warlord's Hold
With great power comes great responsibility.
5 2400 -4 food (this_region)
125 wealth from subsistence (this_building)
+4 public order per turn (this_province)
+2 rank for champions upon recruitment (this_province)
11 Public Market Commons Level 3
Public Market
A little banter and trade is profitable to all.
5 7600 -6 food (this_region)
+4% wealth from all sources (regions_in_this_province)
200 wealth from local commerce (this_building)
-6 public order per turn (this_province)
12 Smokehouse Commons Level 4
Smokehouse
A live calf may not last the winter. A smoked one will.
8 5400 8 food (this_region)
+30% wealth from agriculture (regions_in_this_province)
+3 growth per turn (this_province)
-8 public order per turn (this_province)
+30% army replenishment (regions_in_this_province)
13 Druid Circle Commons Level 4
Druid Circle
Through song and poetry the glorious dead are honoured.
8 5300 -10% cost of government actions (this_faction)
-8 food (this_region)
120 wealth from learning (culture) (this_building)
+30% wealth from culture (regions_in_this_province)
+3 rank for dignitaries upon recruitment (this_province)
+15% research rate (this_faction)
14 Great Hall Commons Level 4
Great Hall
Power is a curious thing: it must be seen to be believed.
8 4000 -8 food (this_region)
150 wealth from subsistence (this_building)
+6 public order per turn (this_province)
+3 rank for champions upon recruitment (this_province)
15 Great Fair Commons Level 4
Great Fair
Goods from the furthest reaches come to many shores.
8 11500 -10 food (this_region)
+5% wealth from all sources (regions_in_this_province)
300 wealth from local commerce (this_building)
-10 public order per turn (this_province)
16 High King's Hold Commons Level 5
High King's Hold
A hold and hall fit for a king above all others.
12 9100 -12 food (this_region)
400 wealth from subsistence (this_building)
+10 public order per turn (this_province)
+4 rank for champions upon recruitment (this_province)
+1 influence per turn for your political party (this_faction)
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