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HomeHome / Total War: Rome II / Insubres (Rise of the Republic) / Buildings / Slave Market
Slave Market Insubres (Rise of the Republic)Insubres (Rise of the Republic) Commons Level 3

Slave Market

Some men are born free, but not all die that way.

In the ancient world, prisoners of war were often sold into slavery. Those captured by barbarians were just as unlucky as those taken by the 'civilised' races. Many of the Celtic words for slave have their roots in the Latin word 'captus', meaning captive, and this may be an indication that the custom of taking slaves was introduced to the tribes by either the Romans or the Greeks. These civilisations held very different views on slavery. In Greece a slave, be he born into servitude or captured as a prisoner of war, could never become a Greek citizen. The Romans on the other hand, gave their slaves complete freedom after manumission, becoming a 'libertus' - gaining political freedom and even the opportunity to run for public office.

Commons

Commons
Commons
(inv_new_barb_city_centre_1)
Commons Level 0
Chieftain's Hold
Chieftain's Hold
(inv_new_barb_city_centre_chief_2)
Commons Level 1
Warlord's Hold
Warlord's Hold
(inv_new_barb_city_centre_chief_3)
Commons Level 2
Great Hall
Great Hall
(inv_new_barb_city_centre_chief_4)
Commons Level 3
High King's Hold
High King's Hold
(inv_new_barb_city_centre_chief_5)
Commons Level 4
Druid's Hut
Druid's Hut
(inv_new_barb_city_centre_druid_2)
Commons Level 1
Druid's Grove
Druid's Grove
(inv_new_barb_city_centre_druid_3)
Commons Level 2
Druid Circle
Druid Circle
(inv_new_barb_city_centre_druid_4)
Commons Level 3
Storage Pit
Storage Pit
(inv_new_barb_city_centre_food_2)
Commons Level 1
Souterrain
Souterrain
(inv_new_barb_city_centre_food_3)
Commons Level 2
Smokehouse
Smokehouse
(inv_new_barb_city_centre_food_4)
Commons Level 3
Farmers' Market
Farmers' Market
(inv_new_barb_city_centre_market_2)
Commons Level 1
Public Market
Public Market
(inv_new_barb_city_centre_market_3)
Commons Level 2
Great Fair
Great Fair
(inv_new_barb_city_centre_market_4)
Commons Level 3
Slave Trader
Slave Trader
(inv_new_barb_city_centre_slave_2)
Commons Level 1
Slave Market
Slave Market
(inv_new_barb_city_centre_slave_3)
Commons Level 2
Slave Market

Building Name

Slave Market

Level Name

inv_new_barb_city_centre_slave_3

Building Chain

Commons

Building Level

3

Create Time

5

Create Cost

11500

Require Technology

Appoint Lawgivers
Appoint Lawgivers

Effects

+20% wealth from agriculture (regions_in_this_province)
+20% wealth from industry (regions_in_this_province)
250 wealth from local commerce (this_building)
-8 public order per turn (this_province)
+2 rank for spies upon recruitment (this_province)
Reduces slave population decline (this_province)
+50% wealth generated by slaves (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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