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Shipwright Rome (Empire Divided)Rome (Empire Divided) Port Level 2

Shipwright

The rule of law allows trade to flourish, even at sea.

Coastal patrols were vital to protect the majority of trade routes around the Empire. The navy used smaller, faster ships such as biremes, and had naval garrisons along the coast to police the seas. Their main mission was safeguarding merchant ships against piracy, which was a huge problem in the Mediterranean. Julius Caesar himself was held for ransom by pirates in his youth; foolishly, they laughed at the young Caesar but, after the ransom was paid, he hunted down and crucified his captors! Eventually Rome did dominate the Mediterranean and the Romans, with a typical bit of arrogance, referred to the sea as 'Mare Nostrum' or 'Our Sea'.

Port

Port
Port
(3c_rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(3c_rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(3c_rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(3c_rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(3c_rome_port_military_2)
Port Level 1
Drydock
Drydock
(3c_rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(3c_rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(3c_rome_port_patrol_2)
Port Level 1
Docks
Docks
(3c_rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(3c_rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(3c_rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(3c_rome_port_trade_3)
Port Level 2
Emporium
Emporium
(3c_rome_port_trade_4)
Port Level 3
Shipwright

Building Name

Shipwright

Level Name

3c_rome_port_patrol_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

1600

Effects

70 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

60 Assault Bireme - Vigiles
Assault Bireme - Vigiles
(3c_Rom_Assault_Bireme)
Melee Ship
100 Pursuit Trihemiolia - Light Roman Skirmishers
Pursuit Trihemiolia - Light Roman Skirmishers
(3c_Rom_Pursuit_Trihemolia)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Bireme - Vigiles
Light Ship / Melee Ship / (3c_Rom_Assault_Bireme)
Assault Bireme - Vigiles
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 420 420 501 6 13 25 11 54 45 45 30
2
60 Fire Pot Bireme - Vigiles
Light Ship / Melee Ship / (3c_Rom_Fire_Pot_Bireme)
Fire Pot Bireme - Vigiles
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 470 470 501 6 13 25 11 54 45 45 30
3
80 Raiding Hemiolia - Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Rom_Raiding_Hemioloa)
Raiding Hemiolia - Light Roman Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed skirmishers are fast moving and lightly armoured.

80 280 280 402 6 32 80 7 7 8 24 3 37 15 45 30
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