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Military Wharf Rome (Empire Divided)Rome (Empire Divided) Port Level 2

Military Wharf

He who commands the sea goes where he wills, and fights where he wills.

Rome is seen by most people as a military power not a naval one. The navy, though, was a key part of Roman power, acting in support of the army and carrying it to war. The Roman Navy was in action all over the Empire, even on major rivers like the Danube and the Rhine, and had facilities nearly everywhere as ships needed constant care to keep them ready for action. Dry docks had been built in the ancient world as far back as 200BC, and the Romans had many of them to build, repair and maintain their fleet or 'classis' across the Empire. Roman citizens didn't have to work as oarsmen, and auxiliaries serving as such were given citizenship after 26 years of service. The Romans could be excellent fighting sailors, as demonstrated by Octavian's fleet at the Battle of Actium in 31BC. Unfortunately, the enemy were other Romans under Mark Antony.

Port

Port
Port
(3c_rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(3c_rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(3c_rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(3c_rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(3c_rome_port_military_2)
Port Level 1
Drydock
Drydock
(3c_rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(3c_rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(3c_rome_port_patrol_2)
Port Level 1
Docks
Docks
(3c_rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(3c_rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(3c_rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(3c_rome_port_trade_3)
Port Level 2
Emporium
Emporium
(3c_rome_port_trade_4)
Port Level 3
Military Wharf

Building Name

Military Wharf

Level Name

3c_rome_port_military_2

Building Chain

Port

Building Level

2

Create Time

3

Create Cost

2100

Effects

-1 food (this_region)
70 wealth from manufacturing (industry) (this_building)

Provides Garrison Army

60 Assault Bireme - Vigiles
Assault Bireme - Vigiles
(3c_Rom_Assault_Bireme)
Melee Ship
100 Pursuit Trihemiolia - Light Roman Skirmishers
Pursuit Trihemiolia - Light Roman Skirmishers
(3c_Rom_Pursuit_Trihemolia)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Bireme - Auxiliary Arabian Spearmen
Light Ship / Melee Ship / (3c_Aux_Ara_Assault_Bireme)
Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 320 320 501 6 13 25 11 49 45 45 30
2
60 Assault Bireme - Auxiliary Spear Infantry
Light Ship / Melee Ship / (3c_Aux_Assault_Bireme)
Assault Bireme - Auxiliary Spear Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Able soldiers, well schooled in war, and eager to serve the Empire.

60 440 440 501 6 18 25 15 55 75 50 45
3
60 Assault Bireme - Auxiliary Celtic Swordsmen
Light Ship / Melee Ship / (3c_Aux_Bri_Assault_Bireme)
Assault Bireme - Auxiliary Celtic Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These men fight with proven bravery and well-honed skill-at-arms.

60 390 390 501 6 29 40 28 54 65 50 35
4
60 Assault Bireme - Auxiliary Hillmen
Light Ship / Melee Ship / (3c_Aux_Eas_Assault_Bireme)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard.

60 360 360 501 6 20 26 10 36 15 45 25
5
60 Assault Bireme - Auxiliary Illyrian Raiders
Light Ship / Melee Ship / (3c_Aux_Ill_Assault_Bireme)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Fast-moving, stealthy infantry are ideal for hit-and-run tactics.

60 380 380 501 6 34 26 16 40 60 45 45
6
60 Assault Bireme - Auxiliary Numidian Infantry
Light Ship / Melee Ship / (3c_Aux_Num_Assault_Bireme)
Assault Bireme - Auxiliary Numidian Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Numidian warriors have always been formidable foes for European opponents.

60 350 350 501 6 13 20 11 64 15 45 30
7
60 Assault Bireme - Auxiliary Persian Spearmen
Light Ship / Melee Ship / (3c_Aux_Per_Assault_Bireme)
Assault Bireme - Auxiliary Persian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The spear does not cost much, but can topple the most expensive cavalry.

60 390 390 501 6 13 25 11 34 55 45 35
8
60 Assault Bireme - Auxiliary Sabaean Spearmen
Light Ship / Melee Ship / (3c_Aux_Sab_Assault_Bireme)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 320 320 501 6 13 25 11 34 45 45 30
9
60 Assault Bireme - Auxiliary Steppe Warriors
Light Ship / Melee Ship / (3c_Aux_Ste_Assault_Bireme)
Assault Bireme - Auxiliary Steppe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Tribal warfare on the steppes has made these warriors a useful tool for the Empire.

60 340 340 501 6 30 26 14 54 25 45 20
10
60 Assault Bireme - Auxiliary Thracian Warriors
Light Ship / Melee Ship / (3c_Aux_Thr_Assault_Bireme)
Assault Bireme - Auxiliary Thracian Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

When victorious over a worthy opponent, absorb their strength.

60 400 400 501 6 46 45 36 12 30 50 40
11
80 Missile Trireme - Auxiliary Archers
Medium Ship / Missile Ship / (3c_Rom_Missile_Trireme)
Missile Trireme - Auxiliary Archers
A large contingent of archers can make short work of enemy crews.

The step from hunting to archery is not a difficult one.

80 430 430 693 6 35 125 6 15 8 24 3 12 10 45 25
12
100 Pursuit Trihemiolia - Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Rom_Pursuit_Trihemolia)
Pursuit Trihemiolia - Light Roman Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These javelin-armed skirmishers are fast moving and lightly armoured.

100 390 390 585 7 32 80 7 7 8 24 3 37 15 45 30
13
80 Raiding Hemiolia - Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Rom_Raiding_Hemioloa)
Raiding Hemiolia - Light Roman Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed skirmishers are fast moving and lightly armoured.

80 280 280 402 6 32 80 7 7 8 24 3 37 15 45 30
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