Assault Bireme - VigilesWith a ramming attack that can break an enemy hull, these ships are deadly weapons.
These spear-armed garrison troops are also the town watch, riot squad and firemen.
The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.
Vigiles were stationed around Rome and were responsible for dealing with any unrest that occurred after dark. Keeping the peace was just one part of their work as they also acted as Rome’s fire department. They were equipped with pumps to douse small fires, but a blaze could spread quickly through tight-packed streets, so often buildings were torn down to make fire breaks. Vigiles did this with impressive speed, and men were specially trained to remove roofs and knock down walls. In extreme cases they used onagers to knock down buildings in a matter of seconds.
Unit NameAssault Bireme - Vigiles
Main Unit Key3c_Rom_Assault_Bireme
Land Unit Key3c_Rom_Vigiles
Naval Unit Key3c_roman_two
Custom Battle Cost420
├ Melee Weaponrome_spear
├ Melee Damage Base20
├ Melee Damage Ap5
├ Armour PiercingNo
├ Bonus vs. Large20
├ Bonus vs Elephants20
└ Bonus vs Infantry0
├ Base Defence24
└ Shield Defence30
├ Armour Defence10
└ Shield Armour35
├ Man Entityrome_infantry_medium
├ Man Health40
└ Bonus Hit Points5
- Row Hard 10
Increases speed for 10 strokes.
The unit moves into a close square formation.
Bracing, morale, melee defence
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Formation Attack
The unit will try to stay in formation when in melee.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & WeaknessesAssault Bireme
- Very poor hull strength
- Very light crew
- Fast speed
- Weak ramming
- Good boarding
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale