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Assault Bireme - Vigiles Rome (Empire Divided)Rome (Empire Divided) Melee Ship

Assault Bireme - Vigiles

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Vigiles)
Vigiles were stationed around Rome and were responsible for dealing with any unrest that occurred after dark. Keeping the peace was just one part of their work as they also acted as Rome’s fire department. They were equipped with pumps to douse small fires, but a blaze could spread quickly through tight-packed streets, so often buildings were torn down to make fire breaks. Vigiles did this with impressive speed, and men were specially trained to remove roofs and knock down walls. In extreme cases they used onagers to knock down buildings in a matter of seconds.

Assault Bireme - Vigiles

Unit Name

Assault Bireme - Vigiles

Main Unit Key

3c_Rom_Assault_Bireme

Land Unit Key

3c_Rom_Vigiles

Naval Unit Key

3c_roman_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

420

Recruitment Cost

420

Upkeep Cost

85

Ship Health

501

└ Ship

roman_two

Ship Speed

6

Melee Attack

13

Weapon Damage

25

├ Melee Weapon

rome_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

54

├ Base Defence

24

├ Shield

scutum

└ Shield Defence

30

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

45

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

30

Abilities

Assault Bireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Vigiles
  • Square
    The unit moves into a close square formation.
    Bracing, morale, melee defence
    Can't move

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Bireme
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Vigiles
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Requires Buildings
Assault Bireme - Vigiles Lv. 0 Shipwright
Shipwright
(3c_rome_port_patrol_2)
Level 1
Docks
Docks
(3c_rome_port_patrol_3)
Level 2
Coastal Patrol
Coastal Patrol
(3c_rome_port_patrol_4)
Level 3
Garrison Buildings
Assault Bireme - Vigiles x 1 Military Wharf
Military Wharf
(3c_rome_port_military_2)
Level 1
Drydock
Drydock
(3c_rome_port_military_3)
Level 2
Shipwright
Shipwright
(3c_rome_port_patrol_2)
Level 1
Docks
Docks
(3c_rome_port_patrol_3)
Level 2