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Port Buildings




Port

Port
Fishing Port
Fishmonger
Forum Piscarium
Military Wharf
Drydock
Portus Classis
Shipwright
Docks
Coastal Patrol
Harbour
Trading Port
Emporium
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
A port is a gateway to the world of trade and military adventure.
2 800 40 wealth from maritime commerce (this_building)
2 Harbour Port Level 2
Harbour
When ships can find safe haven, the people will prosper.
3 1700 100 wealth from local commerce (this_building)
130 wealth from maritime commerce (this_building)
3 Shipwright Port Level 2
Shipwright
The rule of law allows trade to flourish, even at sea.
3 1600 80 wealth from manufacturing (industry) (this_building)
4 Military Wharf Port Level 2
Military Wharf
He who commands the sea goes where he wills, and fights where he wills.
3 2100 80 wealth from manufacturing (industry) (this_building)
5 Fishing Port Port Level 2
Fishing Port
Fish are always good, but fish sauce is more welcome still to a good Roman!
3 1500 6 food (this_region)
50 wealth from maritime commerce (this_building)
-2 public order per turn (squalor) (this_province)
6 Trading Port Port Level 3
Trading Port
Without trade, the people cannot flourish and enjoy prosperity.
5 3800 -3 food (this_region)
130 wealth from local commerce (this_building)
250 wealth from maritime commerce (this_building)
7 Docks Port Level 3
Docks
Within the timber is a ship waiting to be born.
5 3300 150 wealth from manufacturing (industry) (this_building)
8 Drydock Port Level 3
Drydock
A drydock aids the construction and maintenance of any battlefleet.
5 4200 -4 food (this_region)
150 wealth from manufacturing (industry) (this_building)
9 Fishmonger Port Level 3
Fishmonger
Fish, to different degrees of freshness, can feed a whole city.
5 2700 9 food (this_region)
60 wealth from maritime commerce (this_building)
-4 public order per turn (squalor) (this_province)
10 Coastal Patrol Port Level 4
Coastal Patrol
Trade is the lifeblood of an empire, even more than military might.
8 5500 220 wealth from manufacturing (industry) (this_building)
11 Portus Classis Port Level 4
Portus Classis
The fleet headquarters embodies both symbolic and practical seapower.
8 6500 -7 food (this_region)
220 wealth from manufacturing (industry) (this_building)
12 Forum Piscarium Port Level 4
Forum Piscarium
The bounty of Neptune's depths feeds both gourmets and gutter-trash.
8 3400 12 food (this_region)
70 wealth from maritime commerce (this_building)
-7 public order per turn (squalor) (this_province)
13 Emporium Port Level 4
Emporium
What cannot be bought is not worth buying.
8 6200 -6 food (this_region)
200 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)
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