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Forum Piscarium RomeRome Port Level 4

Forum Piscarium

The bounty of Neptune's depths feeds both gourmets and gutter-trash.

Seafood has always been important around the Mediterranean. The sea could be guaranteed to feed everyone even when crops failed. Fish was also important to the Romans for garum, a fish sauce that they added to many meals to give them extra pep and flavour. Garum, however, may not sound all that appetising to many modern diners: it was made from the salted intestines of fish, left to ferment for many months. The exact flavour of a particular garum depended on the fish used, and the herbs added during fermentation and bottling in amphorae. The varied and flavoursome garum trade was actually quite widespread and important in the Roman world. Troops expected garum to be available to season their food, even if they were on duty in far Britannia! As well as being a tasty, if not essential, addition to Roman meals, garum was also used as a medicine for all kinds of problems although, given the chief ingredients, it was probably most used as a cure for constipation! Even so, garum was not universally liked: Seneca, the Roman stoic philosopher, hated the filthy stuff even though his family came from a garum-making region of Hispania.

Port

Port
Port
(rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(rome_port_military_2)
Port Level 1
Drydock
Drydock
(rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(rome_port_patrol_2)
Port Level 1
Docks
Docks
(rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(rome_port_trade_3)
Port Level 2
Emporium
Emporium
(rome_port_trade_4)
Port Level 3
Forum Piscarium

Building Name

Forum Piscarium

Level Name

rome_port_fish_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

3400

Require Resource

Timber
Timber

Require Technology

Common Currency
Common Currency

Effects

12 food (this_region)
70 wealth from maritime commerce (this_building)
-7 public order per turn (squalor) (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Leves
80 Raiding Hemiolia - Leves
Raiding Hemiolia - Leves
(Rom_Leves_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 440 440 585 6 33 140 7 30 7 23 3 5 27 50 20
2
80 Missile Trireme - Auxiliary Briton Slingers
Medium Ship / Missile Ship / (Aux_Bri_Slingers_Three)
Missile Trireme - Auxiliary Briton Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger is worth his weight in slingshot, many times over.

80 600 600 585 6 22 155 8 35 7 23 3 44 53 50 20
3
60 Assault Bireme - Auxiliary Spear Band
Medium Ship / Melee Ship / (Aux_Bri_Spear_Band_Two)
Assault Bireme - Auxiliary Spear Band
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

It is honourable to take Roman coin, and carry a spear into battle.

60 330 330 467 6 17 28 23 72 57 65 40
4
60 Assault Bireme - Auxiliary Axe Warriors
Medium Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 467 6 33 35 18 55 77 65 50
5
60 Assault Bireme - Auxiliary Celtic Warriors
Medium Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 467 6 24 36 22 66 57 65 40
6
80 Missile Trireme - Auxiliary Dacian Bowmen
Medium Ship / Missile Ship / (Aux_Dac_Bowmen_Three)
Missile Trireme - Auxiliary Dacian Bowmen
A large contingent of archers can make short work of enemy crews.

Bowmen will always find a use, no matter their quality.

80 440 440 585 6 33 140 7 30 7 23 3 5 27 50 20
7
60 Assault Bireme - Auxiliary Dacian Spears
Medium Ship / Melee Ship / (Aux_Dac_Spears_Two)
Assault Bireme - Auxiliary Dacian Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Within their limitations, a Roman commander can always find a use for spearmen.

60 280 280 467 6 12 28 17 64 57 65 30
8
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (Aux_Eas_Javelinmen_Three)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 430 430 585 6 28 70 8 18 7 23 3 31 52 50 20
9
60 Assault Bireme - Auxiliary Gallic Warriors
Medium Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 467 6 25 36 24 70 57 65 45
10
80 Missile Trireme - Auxiliary Longbow Hunters
Medium Ship / Missile Ship / (Aux_Ger_Longbow_Hunters_Three)
Missile Trireme - Auxiliary Longbow Hunters
A large contingent of archers can make short work of enemy crews.

An arrow shot in Rome's service is always a good thing.

80 520 520 585 6 38 165 6 30 7 23 3 5 27 50 20
11
80 Missile Trireme - Auxiliary Balearic Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three)
Missile Trireme - Auxiliary Balearic Slingers
A large contingent of archers can make short work of enemy crews.

If a target can be seen, the sling stone is already on its way.

80 650 650 585 6 24 155 9 35 9 23 4 45 53 55 35
12
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for Rome can be as deadly as any other.

80 500 500 585 6 20 155 7 35 8 23 6 45 53 50 30
13
60 Assault Bireme - Auxiliary Iberian Swordsmen
Medium Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 467 6 31 36 15 63 52 65 40
14
80 Assault Bireme - Auxiliary Illyrian Raiders
Medium Ship / Melee Ship / (Aux_Ill_Raiders_Two)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Swift, local infantry who know the territory; a valuable addition to the ranks.

80 380 380 467 6 30 35 16 50 77 65 55
15
60 Assault Bireme - Auxiliary Infantry
Medium Ship / Melee Ship / (Aux_Infantry_Two)
Assault Bireme - Auxiliary Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Able soldiers, well schooled in war, and eager to serve Rome.

60 370 370 467 6 16 29 16 71 90 65 45
16
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 550 550 585 6 28 70 9 18 8 23 4 33 52 50 30
17
80 Missile Trireme - Auxiliary Persian Archers
Medium Ship / Missile Ship / (Aux_Per_Archers_Three)
Missile Trireme - Auxiliary Persian Archers
A large contingent of archers can make short work of enemy crews.

Deadly archers remain deadly, even when they wear another's colours.

80 510 510 585 6 35 145 7 30 8 23 4 6 27 50 20
18
80 Missile Trireme - Auxiliary Thracian Peltasts
Medium Ship / Missile Ship / (Aux_Thr_Peltasts_Three)
Missile Trireme - Auxiliary Thracian Peltasts
A large contingent of archers can make short work of enemy crews.

Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.

80 600 600 585 6 32 70 10 18 9 32 4 32 52 55 30
19
60 Assault Bireme - Hastati
Medium Ship / Melee Ship / (Rom_Hastati_Two)
Assault Bireme - Hastati
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These young men are the armoured front line of a Roman Legion.

60 430 430 467 6 35 37 9 50 78 65 45
20
80 Missile Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three)
Missile Trireme - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 450 450 585 6 28 70 7 18 5 23 3 31 52 50 20
21
80 Scorpion Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three_Scorpio)
Scorpion Trireme - Leves
Deadly accurate dart-throwers give enemies pause.

Even a poor man can throw a javelin with skill.

80 510 510 585 6 28 70 7 18 5 23 3 31 52 50 20
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