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Emporium RomeRome Port Level 4

Emporium

What cannot be bought is not worth buying.

Any port needs a safe anchorage and a harbour where cargoes are manhandled onto ships. Greeks and Romans had different approaches: the Greeks adapted to the local environment, while Romans tended to bend nature to their wills. This is clear in their harbour designs. As the Roman Empire grew, harbours had to be built as disembarkation points, sometimes in areas where there was no natural inlet, bay or easy landing spot. In such cases Roman engineers set out to remake the coastline, and they created artificial harbours for their ships. Using wood, concrete and huge stone blocks, they built dams, piers, wharfs, sea walls and even artificial islands to protect harbours. Trajan’s extraordinary harbour at Centumcellae had a large basin dug into the shoreline of the River Tiber, all enclosed by huge walls. It was also connected by canal to Ostia further down the river.

Port

Port
Port
(rome_port_1)
Port Level 0
Fishing Port
Fishing Port
(rome_port_fish_2)
Port Level 1
Fishmonger
Fishmonger
(rome_port_fish_3)
Port Level 2
Forum Piscarium
Forum Piscarium
(rome_port_fish_4)
Port Level 3
Military Wharf
Military Wharf
(rome_port_military_2)
Port Level 1
Drydock
Drydock
(rome_port_military_3)
Port Level 2
Portus Classis
Portus Classis
(rome_port_military_4)
Port Level 3
Shipwright
Shipwright
(rome_port_patrol_2)
Port Level 1
Docks
Docks
(rome_port_patrol_3)
Port Level 2
Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Port Level 3
Harbour
Harbour
(rome_port_trade_2)
Port Level 1
Trading Port
Trading Port
(rome_port_trade_3)
Port Level 2
Emporium
Emporium
(rome_port_trade_4)
Port Level 3
Emporium

Building Name

Emporium

Level Name

rome_port_trade_4

Building Chain

Port

Building Level

4

Create Time

8

Create Cost

6200

Require Resource

Timber
Timber

Require Technology

Denominational System
Denominational System

Effects

-6 food (this_region)
200 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Leves
80 Raiding Hemiolia - Leves
Raiding Hemiolia - Leves
(Rom_Leves_One_Halfer)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 440 440 585 6 33 140 7 30 7 23 3 5 27 50 20
2
80 Missile Trireme - Auxiliary Briton Slingers
Medium Ship / Missile Ship / (Aux_Bri_Slingers_Three)
Missile Trireme - Auxiliary Briton Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger is worth his weight in slingshot, many times over.

80 600 600 585 6 22 155 8 35 7 23 3 44 53 50 20
3
60 Assault Bireme - Auxiliary Spear Band
Medium Ship / Melee Ship / (Aux_Bri_Spear_Band_Two)
Assault Bireme - Auxiliary Spear Band
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

It is honourable to take Roman coin, and carry a spear into battle.

60 330 330 467 6 17 28 23 72 57 65 40
4
60 Assault Bireme - Auxiliary Axe Warriors
Medium Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 467 6 33 35 18 55 77 65 50
5
60 Assault Bireme - Auxiliary Celtic Warriors
Medium Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 467 6 24 36 22 66 57 65 40
6
80 Missile Trireme - Auxiliary Dacian Bowmen
Medium Ship / Missile Ship / (Aux_Dac_Bowmen_Three)
Missile Trireme - Auxiliary Dacian Bowmen
A large contingent of archers can make short work of enemy crews.

Bowmen will always find a use, no matter their quality.

80 440 440 585 6 33 140 7 30 7 23 3 5 27 50 20
7
60 Assault Bireme - Auxiliary Dacian Spears
Medium Ship / Melee Ship / (Aux_Dac_Spears_Two)
Assault Bireme - Auxiliary Dacian Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Within their limitations, a Roman commander can always find a use for spearmen.

60 280 280 467 6 12 28 17 64 57 65 30
8
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (Aux_Eas_Javelinmen_Three)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 430 430 585 6 28 70 8 18 7 23 3 31 52 50 20
9
60 Assault Bireme - Auxiliary Gallic Warriors
Medium Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 467 6 25 36 24 70 57 65 45
10
80 Missile Trireme - Auxiliary Longbow Hunters
Medium Ship / Missile Ship / (Aux_Ger_Longbow_Hunters_Three)
Missile Trireme - Auxiliary Longbow Hunters
A large contingent of archers can make short work of enemy crews.

An arrow shot in Rome's service is always a good thing.

80 520 520 585 6 38 165 6 30 7 23 3 5 27 50 20
11
80 Missile Trireme - Auxiliary Balearic Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three)
Missile Trireme - Auxiliary Balearic Slingers
A large contingent of archers can make short work of enemy crews.

If a target can be seen, the sling stone is already on its way.

80 650 650 585 6 24 155 9 35 9 23 4 45 53 55 35
12
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for Rome can be as deadly as any other.

80 500 500 585 6 20 155 7 35 8 23 6 45 53 50 30
13
60 Assault Bireme - Auxiliary Iberian Swordsmen
Medium Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 467 6 31 36 15 63 52 65 40
14
80 Assault Bireme - Auxiliary Illyrian Raiders
Medium Ship / Melee Ship / (Aux_Ill_Raiders_Two)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Swift, local infantry who know the territory; a valuable addition to the ranks.

80 380 380 467 6 30 35 16 50 77 65 55
15
60 Assault Bireme - Auxiliary Infantry
Medium Ship / Melee Ship / (Aux_Infantry_Two)
Assault Bireme - Auxiliary Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Able soldiers, well schooled in war, and eager to serve Rome.

60 370 370 467 6 16 29 16 71 90 65 45
16
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 550 550 585 6 28 70 9 18 8 23 4 33 52 50 30
17
80 Missile Trireme - Auxiliary Persian Archers
Medium Ship / Missile Ship / (Aux_Per_Archers_Three)
Missile Trireme - Auxiliary Persian Archers
A large contingent of archers can make short work of enemy crews.

Deadly archers remain deadly, even when they wear another's colours.

80 510 510 585 6 35 145 7 30 8 23 4 6 27 50 20
18
80 Missile Trireme - Auxiliary Thracian Peltasts
Medium Ship / Missile Ship / (Aux_Thr_Peltasts_Three)
Missile Trireme - Auxiliary Thracian Peltasts
A large contingent of archers can make short work of enemy crews.

Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.

80 600 600 585 6 32 70 10 18 9 32 4 32 52 55 30
19
60 Assault Bireme - Hastati
Medium Ship / Melee Ship / (Rom_Hastati_Two)
Assault Bireme - Hastati
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These young men are the armoured front line of a Roman Legion.

60 430 430 467 6 35 37 9 50 78 65 45
20
80 Missile Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three)
Missile Trireme - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 450 450 585 6 28 70 7 18 5 23 3 31 52 50 20
21
80 Scorpion Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three_Scorpio)
Scorpion Trireme - Leves
Deadly accurate dart-throwers give enemies pause.

Even a poor man can throw a javelin with skill.

80 510 510 585 6 28 70 7 18 5 23 3 31 52 50 20
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