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Rome (Caesar in Gaul) Rome (Caesar in Gaul) Buildings

Horse Buildings




Horse

Village (Horse Trainers)
Town (Horse Breeders)
Colonia (Master Horse Breeders)
Horse
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Horse Trainers) Horse Level 1
Village (Horse Trainers)
Only a horse is worth more broken.
2 1000 80 wealth from livestock (agriculture) (this_building)
+1 growth per turn (this_province)
Level I horses (+5% cavalry speed) upon recruitment (this_province)
+12 line of sight across borders (this_region)
2 Town (Horse Breeders) Horse Level 2
Town (Horse Breeders)
Without selective breeding, heavy cavalry would not exist.
3 2100 100 wealth from livestock (agriculture) (this_building)
+2 growth per turn (this_province)
-10% cavalry unit recruitment cost (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level II horses (+10% cavalry speed) upon recruitment (this_province)
+12 line of sight across borders (this_region)
3 Colonia (Master Horse Breeders) Horse Level 3
Colonia (Master Horse Breeders)
Noble breeds for those of noble blood.
5 4300 -6 food (this_region)
120 wealth from livestock (agriculture) (this_building)
+3 growth per turn (this_province)
-15% cavalry unit recruitment cost (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Level III horses (+20% cavalry speed) upon recruitment (this_province)
+12 line of sight across borders (this_region)
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