Citizen Hoplites
There is no prouder thing than to defend one's home city as a hoplite.Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.
Unit Name Citizen Hoplites |
Main Unit Key CiG_Gre_Citizen_Hoplites |
Land Unit Key Gre_Citizen_Hoplites |
Naval Unit Key greek_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 320 |
Recruitment Cost 320 |
Upkeep Cost 70 |
Melee Attack 15 |
30 |
├ Melee Weapon rome_hoplite_spear |
├ Melee Damage Base 16 |
├ Melee Damage Ap 14 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 12 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
55 |
├ Base Defence 29 |
├ Shield hoplite |
└ Shield Defence 26 |
70 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 43 |
70 |
├ Man Entity rome_infantry_hoplite |
├ Man Health 60 |
└ Bonus Hit Points 10 |
Base Morale 25 |
Abilities
Citizen Hoplites- Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed - Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale
Recuitment Requirement | ||||||||
---|---|---|---|---|---|---|---|---|
Unit Resouces | CiG_Regional_Greek | |||||||
Caesar in Gaul Regions
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Requires Buildings | ||||||||
Lv. 0 |
Village (Amber Shore)
(rome_amber_1) Level 0
Settlement (Amber Collector)
(rome_amber_2) Level 1
Town (Amber Trader)
(rome_amber_3) Level 2
City
(rome_city_1) Level 0
Civil Colonia
(rome_city_civil_2) Level 1
Civil Municipium
(rome_city_civil_3) Level 2
Garrison Colonia
(rome_city_garrison_2) Level 1
Garrison Municipium
(rome_city_garrison_3) Level 2
Village (Glassware)
(rome_glass_1) Level 0
Settlement (Glass Blower)
(rome_glass_2) Level 1
Town (Glass Maker)
(rome_glass_3) Level 2
Village (Gold Mine)
(rome_gold_1) Level 0
Settlement (Trench Mine)
(rome_gold_2) Level 1
Town (Shaft Mine)
(rome_gold_3) Level 2
Village (Grain Fields)
(rome_grain_1) Level 0
Settlement (Grain Farms)
(rome_grain_2) Level 1
Town (Grain Irrigated Farm)
(rome_grain_3) Level 2
Village (Horse Trainers)
(rome_horse_1) Level 0
Town (Horse Breeders)
(rome_horse_2) Level 1
Colonia (Master Horse Breeders)
(rome_horse_3) Level 2
Village (Iron Workshop)
(rome_iron_1) Level 0
Town (Shieldmaker)
(rome_iron_armour_2) Level 1
Colonia (Armourer)
(rome_iron_armour_3) Level 2
Town (Blacksmith)
(rome_iron_weapon_2) Level 1
Colonia (Weaponsmith)
(rome_iron_weapon_3) Level 2
Village (Lead Mine)
(rome_lead_1) Level 0
Settlement (Trench Mine)
(rome_lead_2) Level 1
Town (Shaft Mine)
(rome_lead_3) Level 2
Village (Tannery)
(rome_leather_1) Level 0
Settlement (Open Air Tannery)
(rome_leather_2) Level 1
Town (Leather Workshop)
(rome_leather_3) Level 2
Village (Loggers)
(rome_lumber_1) Level 0
Settlement (Logging Camp)
(rome_lumber_2) Level 1
Town (Timber Yard)
(rome_lumber_3) Level 2
Village (Marble Pit)
(rome_marble_1) Level 0
Settlement (Marble Quarry)
(rome_marble_2) Level 1
Town (Marble Cutter)
(rome_marble_3) Level 2
Village (Olive Grove)
(rome_olive_1) Level 0
Settlement (Olive Press)
(rome_olive_2) Level 1
Town (Mola Olearia)
(rome_olive_3) Level 2
Village (Murex Snail Farm)
(rome_purple_dye_1) Level 0
Settlement (Snail Vats)
(rome_purple_dye_2) Level 1
Town (Dye Works)
(rome_purple_dye_3) Level 2
Village (Silk Trader)
(rome_silk_1) Level 0
Settlement (Silk Caravan)
(rome_silk_2) Level 1
Town (Silk Market)
(rome_silk_3) Level 2
Village
(rome_town_1) Level 0
Civil Settlement
(rome_town_civil_2) Level 1
Civil Town
(rome_town_civil_3) Level 2
Farming Settlement
(rome_town_farm_2) Level 1
Farming Town
(rome_town_farm_3) Level 2
Market Settlement
(rome_town_trade_2) Level 1
Market Town
(rome_town_trade_3) Level 2
Village (Vineyard)
(rome_wine_1) Level 0
Settlement (Large Vineyard)
(rome_wine_2) Level 1
Town (Winemaker)
(rome_wine_3) Level 2 |
|||||||
Lv. 1 |
Colonia (Amber Road)
(rome_amber_4) Level 3
Civil Urbs
(rome_city_civil_4) Level 3
Garrison Urbs
(rome_city_garrison_4) Level 3
Colonia (Master Glass Maker)
(rome_glass_4) Level 3
Colonia (Sluiced Mine)
(rome_gold_4) Level 3
Colonia (Grain Estate)
(rome_grain_4) Level 3
Colonia (Sluiced Mine)
(rome_lead_4) Level 3
Colonia (Master Leather Workshop)
(rome_leather_4) Level 3
Colonia (Timber Trader)
(rome_lumber_4) Level 3
Colonia (Marble Architect)
(rome_marble_4) Level 3
Colonia (Olive Oil Trader)
(rome_olive_4) Level 3
Colonia (Master Dye Works)
(rome_purple_dye_4) Level 3
Colonia (Silk Road)
(rome_silk_4) Level 3
Civil Colonia
(rome_town_civil_4) Level 3
Farming Colonia
(rome_town_farm_4) Level 3
Market Colonia
(rome_town_trade_4) Level 3
Colonia (Master Winemaker)
(rome_wine_4) Level 3 |
Faction Availability | |
---|---|
Caesar in Gaul |
Tarbelli (Caesar in Gaul)
Vivisci (Caesar in Gaul)
Ausci (Caesar in Gaul)
Sotiates (Caesar in Gaul)
Mediomatrici (Caesar in Gaul)
Remi (Caesar in Gaul)
Suessiones (Caesar in Gaul)
Treverii (Caesar in Gaul)
Redones (Caesar in Gaul)
Veneti (Caesar in Gaul)
Namnetes (Caesar in Gaul)
Osismii (Caesar in Gaul)
Cantiaci (Caesar in Gaul)
Dumnonii (Caesar in Gaul)
Belgae (Caesar in Gaul)
Bituriges (Caesar in Gaul)
Lemovices (Caesar in Gaul)
Arverni (Caesar in Gaul)
Eburones (Caesar in Gaul)
Nervii (Caesar in Gaul)
Helvetii (Caesar in Gaul)
Tulingi (Caesar in Gaul)
Rome (Caesar in Gaul)
Rome (Caesar in Gaul)
Rome (Caesar in Gaul)
Rome (Caesar in Gaul)
Aedui (Caesar in Gaul)
Allobroges (Caesar in Gaul)
Carnutes (Caesar in Gaul)
Unelli (Caesar in Gaul)
Lexovii (Caesar in Gaul)
Cenomani (Caesar in Gaul)
Suebi (Caesar in Gaul)
Sequani (Caesar in Gaul)
Cadurci (Caesar in Gaul)
Rome (Caesar in Gaul)
Ruteni (Caesar in Gaul)
Volcae (Caesar in Gaul)
Turones (Caesar in Gaul)
Pictones (Caesar in Gaul)
Santones (Caesar in Gaul)
Senones (Caesar in Gaul)
Mandubii (Caesar in Gaul)
Parisii (Caesar in Gaul)
Bellovaci (Caesar in Gaul)
Morini (Caesar in Gaul)
Atrebates (Caesar in Gaul)
Vangiones (Caesar in Gaul)
Nemetes (Caesar in Gaul)
Suebi (Caesar in Gaul)
Massilia (Caesar in Gaul)
Vocontii (Caesar in Gaul)