Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.In his heart of hearts, the German tribesman was a warrior and only a warrior. When not fighting, he was seeking out another fight. Only in battle could a man earn the glory and wealth needed to improve his position within the tribe. This was not an easy life, and only the toughest lived idly away from the battlefield. Others had to work, toiling in the fields and forests, awaiting glory that could be won in battle or by raiding against the tribe's enemies.
Unit Name Club Levy |
Main Unit Key CiG_Ger_Club_Levy |
Land Unit Key Ger_Club_Levy |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 230 |
Recruitment Cost 200 |
Upkeep Cost 60 |
34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 20 |
36 |
├ Melee Weapon rome_club |
├ Melee Damage Base 30 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
64 |
├ Base Defence 19 |
├ Shield germanic_wood |
└ Shield Defence 45 |
52 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 25 |
65 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 55 |
└ Bonus Hit Points 10 |
Base Morale 25 |
Abilities
Club Levy- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Frenzy
Improves a unit's charge and weapon damage for an extended period.
Charge damage, Weapon damage
Exertion: fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Unit Resouces | CiG_Regional_German | |||||||||
Caesar in Gaul Regions
|
||||||||||
Requires Buildings | ||||||||||
Lv. 0 |
Village (Amber Shore)
(rome_amber_1) Level 0
Settlement (Amber Collector)
(rome_amber_2) Level 1
Town (Amber Trader)
(rome_amber_3) Level 2
City
(rome_city_1) Level 0
Civil Colonia
(rome_city_civil_2) Level 1
Civil Municipium
(rome_city_civil_3) Level 2
Garrison Colonia
(rome_city_garrison_2) Level 1
Garrison Municipium
(rome_city_garrison_3) Level 2
Village (Glassware)
(rome_glass_1) Level 0
Settlement (Glass Blower)
(rome_glass_2) Level 1
Town (Glass Maker)
(rome_glass_3) Level 2
Village (Gold Mine)
(rome_gold_1) Level 0
Settlement (Trench Mine)
(rome_gold_2) Level 1
Town (Shaft Mine)
(rome_gold_3) Level 2
Village (Grain Fields)
(rome_grain_1) Level 0
Settlement (Grain Farms)
(rome_grain_2) Level 1
Town (Grain Irrigated Farm)
(rome_grain_3) Level 2
Village (Horse Trainers)
(rome_horse_1) Level 0
Town (Horse Breeders)
(rome_horse_2) Level 1
Colonia (Master Horse Breeders)
(rome_horse_3) Level 2
Village (Iron Workshop)
(rome_iron_1) Level 0
Town (Shieldmaker)
(rome_iron_armour_2) Level 1
Colonia (Armourer)
(rome_iron_armour_3) Level 2
Town (Blacksmith)
(rome_iron_weapon_2) Level 1
Colonia (Weaponsmith)
(rome_iron_weapon_3) Level 2
Village (Lead Mine)
(rome_lead_1) Level 0
Settlement (Trench Mine)
(rome_lead_2) Level 1
Town (Shaft Mine)
(rome_lead_3) Level 2
Village (Tannery)
(rome_leather_1) Level 0
Settlement (Open Air Tannery)
(rome_leather_2) Level 1
Town (Leather Workshop)
(rome_leather_3) Level 2
Village (Loggers)
(rome_lumber_1) Level 0
Settlement (Logging Camp)
(rome_lumber_2) Level 1
Town (Timber Yard)
(rome_lumber_3) Level 2
Village (Marble Pit)
(rome_marble_1) Level 0
Settlement (Marble Quarry)
(rome_marble_2) Level 1
Town (Marble Cutter)
(rome_marble_3) Level 2
Village (Olive Grove)
(rome_olive_1) Level 0
Settlement (Olive Press)
(rome_olive_2) Level 1
Town (Mola Olearia)
(rome_olive_3) Level 2
Village (Murex Snail Farm)
(rome_purple_dye_1) Level 0
Settlement (Snail Vats)
(rome_purple_dye_2) Level 1
Town (Dye Works)
(rome_purple_dye_3) Level 2
Village (Silk Trader)
(rome_silk_1) Level 0
Settlement (Silk Caravan)
(rome_silk_2) Level 1
Town (Silk Market)
(rome_silk_3) Level 2
Village
(rome_town_1) Level 0
Civil Settlement
(rome_town_civil_2) Level 1
Civil Town
(rome_town_civil_3) Level 2
Farming Settlement
(rome_town_farm_2) Level 1
Farming Town
(rome_town_farm_3) Level 2
Market Settlement
(rome_town_trade_2) Level 1
Market Town
(rome_town_trade_3) Level 2
Village (Vineyard)
(rome_wine_1) Level 0
Settlement (Large Vineyard)
(rome_wine_2) Level 1
Town (Winemaker)
(rome_wine_3) Level 2 |
|||||||||
Lv. 1 |
Colonia (Amber Road)
(rome_amber_4) Level 3
Civil Urbs
(rome_city_civil_4) Level 3
Garrison Urbs
(rome_city_garrison_4) Level 3
Colonia (Master Glass Maker)
(rome_glass_4) Level 3
Colonia (Sluiced Mine)
(rome_gold_4) Level 3
Colonia (Grain Estate)
(rome_grain_4) Level 3
Colonia (Sluiced Mine)
(rome_lead_4) Level 3
Colonia (Master Leather Workshop)
(rome_leather_4) Level 3
Colonia (Timber Trader)
(rome_lumber_4) Level 3
Colonia (Marble Architect)
(rome_marble_4) Level 3
Colonia (Olive Oil Trader)
(rome_olive_4) Level 3
Colonia (Master Dye Works)
(rome_purple_dye_4) Level 3
Colonia (Silk Road)
(rome_silk_4) Level 3
Civil Colonia
(rome_town_civil_4) Level 3
Farming Colonia
(rome_town_farm_4) Level 3
Market Colonia
(rome_town_trade_4) Level 3
Colonia (Master Winemaker)
(rome_wine_4) Level 3 |
Faction Availability | |
---|---|
Caesar in Gaul |
Tarbelli (Caesar in Gaul)
Vivisci (Caesar in Gaul)
Ausci (Caesar in Gaul)
Sotiates (Caesar in Gaul)
Mediomatrici (Caesar in Gaul)
Remi (Caesar in Gaul)
Suessiones (Caesar in Gaul)
Treverii (Caesar in Gaul)
Redones (Caesar in Gaul)
Veneti (Caesar in Gaul)
Namnetes (Caesar in Gaul)
Osismii (Caesar in Gaul)
Cantiaci (Caesar in Gaul)
Dumnonii (Caesar in Gaul)
Belgae (Caesar in Gaul)
Bituriges (Caesar in Gaul)
Lemovices (Caesar in Gaul)
Arverni (Caesar in Gaul)
Eburones (Caesar in Gaul)
Nervii (Caesar in Gaul)
Helvetii (Caesar in Gaul)
Tulingi (Caesar in Gaul)
Rome (Caesar in Gaul)
Rome (Caesar in Gaul)
Rome (Caesar in Gaul)
Rome (Caesar in Gaul)
Aedui (Caesar in Gaul)
Allobroges (Caesar in Gaul)
Carnutes (Caesar in Gaul)
Unelli (Caesar in Gaul)
Lexovii (Caesar in Gaul)
Cenomani (Caesar in Gaul)
Suebi (Caesar in Gaul)
Sequani (Caesar in Gaul)
Cadurci (Caesar in Gaul)
Rome (Caesar in Gaul)
Ruteni (Caesar in Gaul)
Volcae (Caesar in Gaul)
Turones (Caesar in Gaul)
Pictones (Caesar in Gaul)
Santones (Caesar in Gaul)
Senones (Caesar in Gaul)
Mandubii (Caesar in Gaul)
Parisii (Caesar in Gaul)
Bellovaci (Caesar in Gaul)
Morini (Caesar in Gaul)
Atrebates (Caesar in Gaul)
Vangiones (Caesar in Gaul)
Nemetes (Caesar in Gaul)
Suebi (Caesar in Gaul)
Massilia (Caesar in Gaul)
Vocontii (Caesar in Gaul)