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Colonia (Marble Architect) Rome (Caesar in Gaul)Rome (Caesar in Gaul) Marble Level 4

Colonia (Marble Architect)

"See there! A statue worthy of Phidias himself!"

Granite, marble and limestone were quarried for construction and decorative art across the classical world. Known for its toughness and durability, granite was perfect for the Pharaohs' burial tombs. As a result the King’s chamber inside the Great Pyramid of Cheops, the one remaining wonder of the ancient world, is still virtually airtight after nearly five thousand years. The Egyptians’ technology for cutting and moving granite was highly advanced. The pyramids’ exteriors were constructed from limestone. However, the Greeks and Romans preferred to use marble for their ornamental structures. Granite was often used for columns, city walls and roads. Limestone, which is easier to carve, was used for the outside of the pyramids and for ornate sarcophagi. It is, however, susceptible to rain corrosion, so many buildings and statues made from limestone have not survived.

Marble

Village (Marble Pit)
Village (Marble Pit)
(rome_marble_1)
Marble Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(rome_marble_2)
Marble Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(rome_marble_3)
Marble Level 2
Colonia (Marble Architect)
Colonia (Marble Architect)
(rome_marble_4)
Marble Level 3
Colonia (Marble Architect)

Building Name

Colonia (Marble Architect)

Level Name

rome_marble_4

Building Chain

Marble

Building Level

4

Create Time

8

Create Cost

3000

Require Technology

Prolong Imperium
Prolong Imperium

Effects

-40% construction costs (regions_in_this_province)
-7 food (this_region)
300 wealth from mining (industry) (this_building)
+4 growth per turn (this_province)
+6 public order per turn (this_province)
160 marble (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+12 line of sight across borders (this_region)

Provides Garrison Army

160 Vigiles
Vigiles
(Rom_Vigiles)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 1
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Freemen
Melee Infantry / Spear Infantry / (CiG_Cel_Levy_Freemen)
Levy Freemen
The chance to win glory and position makes these men fierce opponents.
160 350 310 16 28 19 62 57 55 25
2
160 Club Levy
Melee Infantry / Melee Infantry / (CiG_Ger_Club_Levy)
Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.
160 230 200 20 36 11 64 52 65 25
3
160 Spear Levy
Melee Infantry / Spear Infantry / (CiG_Ger_Spear_Levy)
Spear Levy
A lack of experience does not mute the aggression of these spearmen.
160 370 330 18 28 21 74 62 65 25
4
160 Citizen Hoplites
Melee Infantry / Spear Infantry / (CiG_Gre_Citizen_Hoplites)
Citizen Hoplites
There is no prouder thing than to defend one's home city as a hoplite.
160 320 320 15 30 11 55 70 70 25
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