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Roman Hamlet RomaRoma Minor Settlement (Purple Dye) Level 1

Roman Hamlet

Communities thrive and grow on common ground and interests.

Wherever the Romans went they not only conquered but also settled and built communities. They used stone and brick to construct colonies that were meant to last. Colonial towns developed from small hamlets and villages, some of which already existed, becoming centres of regional administration and commerce. The planned provincial towns or 'civitates' were built in a square grid pattern with stone peripheral walls for protection. The smaller 'vici' were less formal, often growing up outside Roman army camps in order to supply soldiers with the comforts and pleasures of home.

Minor Settlement (Purple Dye)

Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_purple_dye_1)
Minor Settlement (Purple Dye) Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_purple_dye_2)
Minor Settlement (Purple Dye) Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_purple_dye_3)
Minor Settlement (Purple Dye) Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_purple_dye_4)
Minor Settlement (Purple Dye) Level 3
Roman Hamlet

Building Name

Roman Hamlet

Level Name

rom_ROMAN_city_minor_purple_dye_1

Building Chain

Minor Settlement (Purple Dye)

Building Level

1

Create Time

4

Create Cost

1650

Effects

+2% wealth from all commerce (all regions)
168 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 purple dye (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 purple dye (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)

Provides Garrison Army

200 Italian Citizens
200 Italian Citizens
200 Italian Citizens
200 Italian Citizens
Italian Citizens
(GAR_Ita_Armed_Citizens)
Melee Infantry
175 Italian Slingers
175 Italian Slingers
175 Italian Slingers
Italian Slingers
(GAR_Ita_Citizen_Javelinmen)
Missile Infantry
200 Italian Swordsmen
Italian Swordsmen
(GAR_Ita_Garrisoned_Swordsmen)
Melee Infantry
200 Italian Town Guard
200 Italian Town Guard
200 Italian Town Guard
Italian Town Guard
(GAR_Ita_Town_Guard)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
300 Mitnag'him Numidim
Melee Infantry / Missile Infantry / (AOR_14_Numidian_Javelinmen)
Mitnag'him Numidim
(Numidian Javelinmen)

These skirmishers can harass an enemy battleline, or keep enemy skirmishers at bay.

300 433 433 15 90 7 5 30 10 6 39 1 20 30
2
175 Qala'im Numidim
Missile Infantry / Missile Infantry / (AOR_14_Numidian_Slingers)
Qala'im Numidim
(Numidian Slingers)

Tribesmen that are employed in the army due to their skill with the slingshot.

175 452 452 5 165 5 20 21 10 6 32 3 20 25
3
300 Pantodapoi Syriakoi
Melee Infantry / Spear Infantry / (AOR_21_Syrian_Levies)
Pantodapoi Syriakoi
(Syrian Levies)

Cheap spearmen are not necessarily poor spearmen and should make any horseman behave with a little respect.

300 351 351 22 9 11 52 1 20 35
4
175 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
(Camillan Levy Javelinmen)

Even a poor man can throw a javelin with skill.

175 374 374 14 85 7 5 15 7 6 45 1 20 35
5
300 Cohors Vigilum
Melee Infantry / Spear Infantry / (Rom_Vigiles)
Cohors Vigilum
(Imperial Town Watch)

These spear-armed garrison troops are also riot squad and firemen.

300 423 423 21 9 10 67 3 20 45
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