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Minor Settlement (Purple Dye) Buildings




Minor Settlement (Purple Dye)

Roman Hamlet
Roman Village
Roman Small Town
Roman Town
Minor Settlement (Purple Dye)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Roman Hamlet Minor Settlement (Purple Dye) Level 1
Roman Hamlet
Communities thrive and grow on common ground and interests.
4 1650 +2% wealth from all commerce (all regions)
168 wealth from maritime commerce (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
10 purple dye (this_building)
+10 line of sight across borders (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10 purple dye (this_building)
+1 army recruitment capacity (this_province)
+10 line of sight across borders (this_region)
2 Roman Village Minor Settlement (Purple Dye) Level 2
Roman Village
Beyond the grandeur, the Roman world is one of villages, not great cities.
6 2250 -2 food (this_region)
+5% wealth from all commerce (all regions)
338 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
25 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
3 Roman Small Town Minor Settlement (Purple Dye) Level 3
Roman Small Town
Small towns breed ambitious men.
10 3450 -4 food (this_region)
+10% wealth from all commerce (all regions)
675 wealth from maritime commerce (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
60 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
60 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
4 Roman Town Minor Settlement (Purple Dye) Level 4
Roman Town
Wherever there is a town, there is the Roman world.
16 6840 -8 food (this_region)
+20% wealth from all commerce (all regions)
1350 wealth from maritime commerce (this_building)
+3 growth per turn (this_province)
+1 army recruitment capacity (this_province)
120 purple dye (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Bread and Games Edict:
+6% wealth generated by cultural buildings (this_province)
Tax Harvesting Edict:
+3% tax rate (this_province)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
120 purple dye (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 line of sight across borders (this_region)
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