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Port Buildings




Port

Port
Military Pier
Naval Yard
Fishing Port
Fishmongers' Lane
Harbour
Trading Port
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
The sea-road leads to the wider world.
4 1650 45 wealth from maritime commerce (this_building)
2 Military Pier Port Level 2
Military Pier
Where warships gather, and armies embark for conquest and spoils.
6 2250 105 wealth from manufacturing (industry) (this_building)
3 Harbour Port Level 2
Harbour
Safe haven from pirates and storms, and a place to trade.
6 3150 90 wealth from local commerce (this_building)
180 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% Foreigner Population (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +100 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)
4 Fishing Port Port Level 2
Fishing Port
Fish is always a welcome meal on any table.
6 2550 5 food (this_region)
60 wealth from maritime commerce (this_building)
Supplies: +7 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 Trading Port Port Level 3
Trading Port
A bustling centre of trade moving goods from east and west.
10 5100 -4 food (this_region)
180 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Commercial Stimulation Edict:
+5% wealth from all commerce buildings (this_province)
+0.5% Foreigner Population (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +100 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -12% local farming income (this_province)
Import Food Edict: +2 growth (this_province)
6 Fishmongers' Lane Port Level 3
Fishmongers' Lane
Salted or dried fish can be sent far beyond the ports at which they were landed.
10 3150 7 food (this_region)
75 wealth from maritime commerce (this_building)
-4 public order(squalor) (this_province)
Bread and Games Edict:
1 food (this_province)
Supplies: +7 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
7 Naval Yard Port Level 3
Naval Yard
Ships built and outfitted for war need a home port.
10 3000 210 wealth from manufacturing (industry) (this_building)
-4 public order(squalor) (this_province)
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