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Harbour Eastern RebelsEastern Rebels Port Level 2

Harbour

Safe haven from pirates and storms, and a place to trade.

Harbours were vital in the ancient world, offering a safe refuge from pirates and storms and a place for trade. Although most ships hugged the coastlines, loading and unloading goods needed a sheltered harbour. A natural bay would do, but the construction of docks and wharfs, and sheltering sea walls made sea-going life much easier. Harbours were colossal undertakings, but the long-term benefits far outweighed the labour and costs involved.

Port

Port
Port
(rom_EASTERN_port_minor_1)
Port Level 0
Military Pier
Military Pier
(rom_EASTERN_port_military_minor_2)
Port Level 1
Naval Yard
Naval Yard
(rom_EASTERN_port_military_minor_3)
Port Level 2
Fishing Port
Fishing Port
(rom_EASTERN_port_minor_food_2)
Port Level 1
Fishmongers' Lane
Fishmongers' Lane
(rom_EASTERN_port_minor_food_3)
Port Level 2
Harbour
Harbour
(rom_EASTERN_port_minor_trade_2)
Port Level 1
Trading Port
Trading Port
(rom_EASTERN_port_minor_trade_3)
Port Level 2
Harbour

Building Name

Harbour

Level Name

rom_EASTERN_port_minor_trade_2

Building Chain

Port

Building Level

2

Create Time

6

Create Cost

3150

Effects

90 wealth from local commerce (this_building)
180 wealth from maritime commerce (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+0.3% Foreigner Population (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +100 (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Import Food Edict: +1 food (this_province)
Import Food Edict: -8% local farming income (this_province)
Import Food Edict: +1 growth (this_province)

Provides Garrison Army

80 Raiding Hemiolia - Zubindar-i Payahdag
80 Raiding Hemiolia - Zubindar-i Payahdag
80 Raiding Hemiolia - Zubindar-i Payahdag
Raiding Hemiolia - Zubindar-i Payahdag
(Eas_Raiding_Hemolia)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Assault Dieres - Nizagan
Light Ship / Melee Ship / (Eas_Assault_Bireme)
Assault Dieres - Nizagan
A bireme is a 30 meter long oared warship (galley) with two decks of oars, thought to have been invented by the Phoenicians in the 8th century BCE. Often called a liburnia in later Roman fleets, these swift yet durable warships are excellent for boarding actions and coastal patrols.

(Levy Spearmen)

These poorly trained levy infantry are supplied by the great nobles (Azats) from their estates in the more settled regions of the empire. They are armed with a spear and a leather-covered wicker shield. Though they are ill-disciplined, these spearmen are capable of fighting in ordered ranks.

60 938 938 501 4 18 9 13 54 1 23 50
2
100 Pursuit Trihemiolia - Zubindar-i Payahdag
Light Ship / Missile Ship / (Eas_Pursuit_Hemolia)
Pursuit Trihemiolia - Zubindar-i Payahdag
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(Iranian Foot Archers)

Weight of numbers brings its own quality to arrow fire from eastern archers.

100 812 812 585 4 9 165 5 31 15 7 2 41 1 20 40
3
80 Raiding Hemiolia - Zubindar-i Payahdag
Light Ship / Missile Ship / (Eas_Raiding_Hemolia)
Raiding Hemiolia - Zubindar-i Payahdag
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Iranian Foot Archers)

Weight of numbers brings its own quality to arrow fire from eastern archers.

80 688 688 402 4 9 165 5 31 15 7 2 41 1 20 40
4
100 Supply Ship - Supply Crew
Light Ship / Transport Ship / (Supply_Ship_Eastern)
Supply Ship - Supply Crew
These merchant ships can carry vast amounts of supplies, and are the best solution to supply forces operating on land.

A fleet with a supply ship can supply nearby land forces until the fleet runs out of supplies. Supply lines by sea are generally less expensive than those on land.

100 550 550 6 10 1 22 2 20 20
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