menu
HomeHome / Divide et Impera / Kartli / Buildings / Agricultural Buildings
Kartli Kartli Buildings

Agricultural Buildings




Agricultural

Nomad Camps
Limited Warhorse Breeding
Limited Warhorse Breeding
Limited Warhorse Breeding
Farm
Irrigated Farm
Farm Estate
Qanat
Well
Fountain
Grain Pits
Grain Silo
Granary
Agricultural
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Nomad Camps Agricultural Level 1
Nomad Camps
Life-giving water: always a welcome thing.
2 1200 2 food (this_region)
60 wealth from farming (agriculture) (this_building)
+2% unit replenishment (regions_in_this_province)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Grain Pits Agricultural Level 2
Grain Pits
Sink it deep, keep it dry. Never go hungry.
6 2400 2 food (this_region)
150 wealth from farming (agriculture) (this_building)
+3% army replenishment (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
3 Limited Warhorse Breeding Agricultural Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 food (this_province)
150 wealth from livestock (agriculture) (this_building)
-3% cavalry unit recruitment cost (this_province)
+2% cavalry charge bonus upon recruitment (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
4 Qanat Agricultural Level 2
Qanat
Underground channels can securely carry water vast distances.
6 1800 +3% wealth from agriculture (regions_in_this_province)
+1 growth per turn (this_province)
+3% unit replenishment (regions_in_this_province)
-5% provincial income (building upkeep) (regions_in_this_province)
5 Farm Agricultural Level 2
Farm
The humble farmer carries everyone on his back.
4 1650 5 food (this_region)
75 wealth from farming (agriculture) (this_building)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding Agricultural Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -4 food (this_province)
300 wealth from livestock (agriculture) (this_building)
-6% cavalry unit recruitment cost (this_province)
+5% cavalry charge bonus upon recruitment (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 Well Agricultural Level 3
Well
Precious water for all the community.
10 2850 -3 food (this_region)
+5% wealth from agriculture (regions_in_this_province)
+1 growth per turn (this_province)
+1 public order per turn (sanitation) (this_province)
+4% unit replenishment (regions_in_this_province)
-8% provincial income (building upkeep) (regions_in_this_province)
8 Irrigated Farm Agricultural Level 3
Irrigated Farm
With careful planning, water brings abundance.
8 2400 8 food (this_region)
105 wealth from farming (agriculture) (this_building)
-4 public order(squalor) (this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 Grain Silo Agricultural Level 3
Grain Silo
A tall silo and libations to the rat god ensure bountiful grain supplies.
10 3750 3 food (this_region)
300 wealth from farming (agriculture) (this_building)
+6% army replenishment (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Fountain Agricultural Level 4
Fountain
Water, in abundance, brings joy as well as life.
16 6120 -6 food (this_region)
+8% wealth from agriculture (regions_in_this_province)
+2 growth per turn (this_province)
+2 public order per turn (sanitation) (this_province)
+5% unit replenishment (regions_in_this_province)
Bread and Games Edict:
+1 growth per turn (this_province)
-10% provincial income (building upkeep) (regions_in_this_province)
11 Farm Estate Agricultural Level 4
Farm Estate
From abundance comes wealth.
12 4320 15 food (this_region)
150 wealth from farming (agriculture) (this_building)
-10 public order(squalor) (this_province)
Bread and Games Edict:
1 food (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
12 Granary Agricultural Level 4
Granary
A splendid granary is the true temple of Mithra.
16 5700 4 food (this_region)
400 wealth from farming (agriculture) (this_building)
+9% army replenishment (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding Agricultural Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -6 food (this_province)
450 wealth from livestock (agriculture) (this_building)
-12% cavalry unit recruitment cost (this_province)
+8% cavalry charge bonus upon recruitment (this_province)
Bread and Games Edict:
1 food (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
Facebook