Minor Settlement (Market) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Market) Level 1 Hellenistic Hamlet Small communities thrive through shared endeavour. |
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4 | 1800 |
+1% wealth from all sources (regions_in_this_province) 114 wealth from subsistence (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +1% research rate (this_faction) +10 line of sight across borders (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) +1 army recruitment capacity (this_province) +10 line of sight across borders (this_region) |
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2 |
Minor Settlement (Market) Level 2 Civil Settlement Careful planning can sow the seeds of greatness. |
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6 | 2700 |
-1 food (this_region) 150 wealth from subsistence (this_building) +1 growth per turn (this_province) +1 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -2% upkeep for all land units (local armies) +12 line of sight across borders (this_region) +0.7% 1st and 2nd Class (this_building) +0.1% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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3 |
Minor Settlement (Market) Level 2 Hellenistic Village For most people, their village is the whole world. |
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6 | 2700 |
-2 food (this_region) +8% wealth from all sources (regions_in_this_province) 225 wealth from subsistence (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) +1% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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4 |
Minor Settlement (Market) Level 2 Market Settlement "Have you tried Anatolios' olives this season? So plump and juicy!" |
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6 | 2700 |
-1 food (this_region) +5% wealth from all commerce (regions_in_this_province) 150 wealth from local commerce (this_building) +1 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) +0.1% 1st and 2nd Class (this_building) +0.7% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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5 |
Minor Settlement (Market) Level 2 Farming Settlement Demeter blesses those who tend the earth. |
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6 | 2700 |
-1 food (this_region) 225 wealth from farming (agriculture) (this_building) +5% wealth from agriculture (regions_in_this_province) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) +0.7% 2nd and 3rd Class (this_building) +0.1% 1st and 4th Class Citizens (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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6 |
Minor Settlement (Market) Level 3 Hellenistic Komai Successful villages attract trade and settlers, and grow as a result. |
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10 | 3900 |
-4 food (this_region) +12% wealth from all sources (regions_in_this_province) 282 wealth from subsistence (this_building) +2 growth per turn (this_province) -4 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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7 |
Minor Settlement (Market) Level 3 Market Town Barter is a form of combat where both parties may walk away the victor. |
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10 | 3900 |
-4 food (this_region) +10% wealth from all commerce (regions_in_this_province) 275 wealth from local commerce (this_building) +2 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) +0.5% 1st and 2nd Class (this_building) +1% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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8 |
Minor Settlement (Market) Level 3 Farming Town A profitable surplus is the work of many hands. |
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10 | 3900 |
-2 food (this_region) 338 wealth from farming (agriculture) (this_building) +10% wealth from agriculture (regions_in_this_province) +3 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) +1% 2nd and 3rd Class (this_building) +0.5% 1st and 4th Class Citizens (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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9 |
Minor Settlement (Market) Level 3 Civil Town Straight roads and straighter governors make for a better town. |
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10 | 3900 |
-4 food (this_region) +4% wealth from all sources (regions_in_this_province) 250 wealth from subsistence (this_building) +1 growth per turn (this_province) +2 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -5% upkeep for all land units (local armies) +12 line of sight across borders (this_region) +1% 1st and 2nd Class (this_building) +0.5% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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10 |
Minor Settlement (Market) Level 4 Market Colony Silk from the east, garum from west: all things flow into the market. |
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16 | 6300 |
-6 food (this_region) +15% wealth from all commerce (regions_in_this_province) 375 wealth from local commerce (this_building) +3 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) +0.7% 1st and 2nd Class (this_building) +1.5% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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11 |
Minor Settlement (Market) Level 4 Farming Colony "Thanks to old Lycurgus, we may all be landowners." |
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16 | 6300 |
-3 food (this_region) 450 wealth from farming (agriculture) (this_building) +15% wealth from agriculture (regions_in_this_province) +4 growth per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) +1.5% 2nd and 3rd Class (this_building) +0.7% 1st and 4th Class Citizens (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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12 |
Minor Settlement (Market) Level 4 Civil Colony Built in the image of its mother city, now superior in wealth and order. |
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16 | 6300 |
-8 food (this_region) +6% wealth from all sources (regions_in_this_province) 350 wealth from subsistence (this_building) +1 growth per turn (this_province) +3 public order per turn (this_province) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -7% upkeep for all land units (local armies) +12 line of sight across borders (this_region) +1.5% 1st and 2nd Class (this_building) +0.7% 3rd and 4th Class (this_building) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +12 line of sight across borders (this_region) |
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13 |
Minor Settlement (Market) Level 4 Hellenistic Town For settlers and traders, towns are home to opportunities undreamt of in villages. |
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16 | 6480 |
-6 food (this_region) +16% wealth from all sources (regions_in_this_province) 338 wealth from subsistence (this_building) +2 growth per turn (this_province) -8 public order(squalor) (this_province) +1 army recruitment capacity (this_province) +2% research rate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Noble Philanthropy Edict: -4% building construction costs (this_province) Tax Harvesting Edict: +6% tax rate (this_province) +10 line of sight across borders (this_region) +1 army recruitment capacity (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +10 line of sight across borders (this_region) |
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