Roma (Occupied)
The Eternal City.Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. But equally likely, if you walked a few paces in the wrong direction, you would be guaranteed to find a maze of twisty backstreets, cheek-by-jowl houses, and run-down slums, alehouses, whorehouses and slaughterhouses, all jostling for what little space there was within the walls. The city was the world in miniature, with all the wonder and squalor that implied. Romans and Greeks equally could take civic pride in their urbanity and sophistication, and at the same moment be a little disgusted by the dirt and tawdriness of the back streets only yards away.
Ancient Capital
Building Name Roma (Occupied) |
Level Name dei_main_city_ROME_3 |
Building Chain Ancient Capital |
Building Level 3 |
Create Time 10 |
Create Cost 6450 |
Require Technology Large Defences |
Effects
+3 artillery on walls (this_region)-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
1182 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
Ostia: +300 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
Provides Garrison Army
(GAR_Ger_Garrisoned_Warriors)
Melee Infantry
(GAR_Ger_Veteran_Axemen)
Melee Infantry
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry
(Ger_Ballista_Bastion)
Field Artillery
(Ger_Scorpion_Bastion)
Fixed Artillery
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Hoplite/Pike Infantry / (AOR_9_Campanian_Hoplites) Kampanioi Hoplitai (Campanian Hoplites) These men are typical hoplites, wearing feathered or crested helmets, along with greaves and breastplates. Their weapons include the dory, xiphos, and the classic large aspis shield. However, they are more mobile than classic hoplites, useful as flanking heavy infantry rather than a central phalanx unit. |
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200 | 848 | 848 | 27 | 9 | 11 | 65 | 10 | 20 | 50 | |||||||||
2 |
Melee Infantry / Spear Infantry / (AOR_9_Italian_Levies) Italici Milites (Italian Levies) Angry Italians with spears should never be dismissed lightly. |
|||||||||||||||||
300 | 568 | 568 | 15 | 9 | 10 | 65 | 8 | 20 | 35 | |||||||||
3 |
Melee Infantry / Melee Infantry / (AOR_9_Italian_Swordsmen) Ensiferi Italici (Italian Swordsmen) Never underestimate an Italian in battle: he will smile even as he guts you. |
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200 | 802 | 802 | 33 | 10 | 10 | 65 | 8 | 20 | 35 | |||||||||
4 |
Missile Infantry / Missile Infantry / (Ger_Club_Levy) Slokhonz (Club Levy) Bludgeoning the foe to death is a remarkably effective argument in battle. |
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175 | 192 | 192 | 11 | 80 | 6 | 2 | 27 | 7 | 8 | 22 | 1 | 20 | 30 | |||||
5 |
Melee Infantry / Spear Infantry / (Ger_Gaisolitho_Aljod) Gaisolitho Aljod (Celto-Germanic Ambushers) Gaisolitho Aljod live on the borders between Celtic and Germanic territories. They are capable warriors who fight with long shields, javelins, and Celtic longspears. |
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300 | 468 | 468 | 30 | 9 | 15 | 70 | 1 | 20 | 45 | |||||||||
6 |
Melee Infantry / Spear Infantry / (Ger_Gaizoz_Frije) Hattisku Framannoz (Chatti Medium Spearmen) These Chatti spearmen are better equipped but still relatively light infantry. They are also an affordable unit, best used to protect the flanks. Their equipment includes a framea for melee fighting and several javelins. |
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300 | 720 | 720 | 32 | 9 | 11 | 71 | 6 | 20 | 45 | |||||||||
7 |
Missile Infantry / Missile Infantry / (Ger_scandinavian_Skirmishers) Sitones Swajut (Scandinavian Skirmishers) The Sitones are a Germanic or Finnic people who reside just above the Suiones (Swedes). It is said that these people are very much like the Suiones, except they are ruled by a woman, which goes against the Germanic custom. Each warrior is armed with a bundle of throwing spears, a slightly longer spear for melee, and a stout ovular shield, but they do not wear armour. |
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175 | 502 | 502 | 15 | 90 | 7 | 5 | 18 | 9 | 6 | 44 | 4 | 20 | 55 | |||||
8 |
Melee Infantry / Spear Infantry / (Ger_scandinavian_Spearmen) Suiones Druhtiz (Scandinavian Spearmen) From lands with a harsh climate in eastern Svealand, these people are accustomed to fighting every day for their own survival. In warfare it is up to each man to prove his own bravery and worth, so their uniquely savage charge into the enemy enables them to perform slightly better than their neighbours in that respect. |
|||||||||||||||||
300 | 543 | 543 | 24 | 9 | 10 | 73 | 4 | 20 | 55 | |||||||||
9 |
Melee Infantry / Melee Infantry / (Ger_Sloxonez) Slaganz (Germanic Clubmen) Although the club is a crude and primitive weapon, it is still widely used by many nations throughout the known world. A club is efficient against shields, and especially any unit in a shieldwall, the most common tactic of any Celtic army. Suebi clubmen use a light, one-handed club, so they can carry and throw javelins at the same time. |
|||||||||||||||||
300 | 481 | 481 | 32 | 11 | 11 | 56 | 1 | 20 | 40 | |||||||||
10 |
Melee Infantry / Spear Infantry / (Ger_Spear_Levy) Gaisofulkho (Spear Levy) A lack of experience does not mute the aggression of these spearman in the least. |
|||||||||||||||||
300 | 419 | 419 | 27 | 9 | 11 | 59 | 1 | 20 | 45 | |||||||||
11 |
Melee Infantry / Hoplite/Pike Infantry / (Ger_Speudogordoz) Markamannoz Speutagardaz (Markamannoz Pikemen) The Markamannoz are a famous tribe, warlike but organised on the battlefield. Among the elites, they have famous spearmen, the Speutagardaz. They are skilled enough to form impressive shieldwalls with five meter long spears, a rather unusual feature. Speutagardaz use long spears with a short and narrow head. They are well equipped, probably having light axes, reinforced leather armor, and a leather and scale helmet, which is lighter and cheaper than the usual iron helmet, but highly protective. |
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256 | 628 | 628 | 27 | 9 | 10 | 43 | 6 | 20 | 50 | |||||||||
12 |
Missile Infantry / Missile Infantry / (Ger_Youths) Juguntha (Germanic Youths) Youth, inexperience, and ignorance of battle: all can armour the hearts of the young. |
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175 | 441 | 441 | 14 | 85 | 7 | 5 | 24 | 11 | 8 | 50 | 1 | 20 | 35 |
Disqus |
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