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Infantry Quarters Igharimen (Imperator Augustus)Igharimen (Imperator Augustus) Military (Recruitment) Level 3

Infantry Quarters

Permanent quarters can lead to better equipped, better trained levies.

Mustering a force required careful planning. Levies were often expected to provide their own arms, such as spear and shield, or javelins and even bows. If this was not done, they would have to be outfitted at the expense of the state treasury. This took time, and the easiest way to get everyone organised and equipped was in temporary camps. Dependent on circumstances and population, permanent quarters or barracks for levies would be built. Barrack-based troops could be used to supplement town watches or to patrol borders and guard trade routes. Even so, conscript levies were usually poorly trained, and more lightly equipped than noble, professional or mercenary soldiers.

Military (Recruitment)

Levy Camp
Levy Camp
(rom_EASTERN_levy_1)
Military (Recruitment) Level 0
Infantry Tents
Infantry Tents
(rom_EASTERN_levy_light_2)
Military (Recruitment) Level 1
Infantry Quarters
Infantry Quarters
(rom_EASTERN_levy_light_3)
Military (Recruitment) Level 2
Hamspah Barracks
Hamspah Barracks
(rom_EASTERN_levy_light_4)
Military (Recruitment) Level 3
Infantry Quarters

Building Name

Infantry Quarters

Level Name

rom_EASTERN_levy_light_3

Building Chain

Military (Recruitment)

Building Level

3

Create Time

10

Create Cost

2850

Require Technology

Signalling
Signalling

Effects

Conscription Edict:
-8% unit recruitment cost (this_province)
Conscription Edict:
+1 unit recruitment capacity (this_province)
+1% 2nd Class Citizen (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)

Provides Garrison Army

300 African Spearmen
300 African Spearmen
African Spearmen
(GAR_Afr_Garrisoned_Spearmen)
Spear Infantry
120 African Horsemen
120 African Horsemen
African Horsemen
(GAR_Afr_Local_Horse_Skirmishers)
Missile Cavalry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
175 Qasatim Garamantim
Missile Infantry / Missile Infantry / (Afr_Garamantine_Archers)
Qasatim Garamantim
(Garamantine Archers)

Killing enemies at a distance is always a welcome thing for a commander.

175 389 389 9 165 5 15 18 7 8 22 1 20 35
2
175 Mitnag'him Garamantim
Missile Infantry / Missile Infantry / (Afr_Garamantine_Javelinmen)
Mitnag'him Garamantim
(Garamantine Javelinmen)

These Berber warriors are masters of hit and run tactics. They strike first with throwing spears and javelins and, when necessary, can engage in close combat with their spears and leather shields.

175 625 625 15 90 9 5 30 11 11 71 4 20 55
3
200 Thugga Dorkim Garamantim
Melee Infantry / Spear Infantry / (Afr_Garamantine_Noble_Infantry)
Thugga Dorkim Garamantim
(Garamantine Noble Infantry)

These warlike Berbers command the respect of any who face them and live.

200 789 789 30 9 13 91 8 20 60
4
200 Darak Numidim
Melee Infantry / Melee Infantry / (Num_Legionaries)
Darak Numidim
(Numidian Legionaries)

Equipped in Roman style, these men are a strong, flexible fighting force.

200 1177 1177 38 10 11 75 14 20 60
5
300 Surby Numidim
Melee Infantry / Melee Infantry / (Num_Melee_Infantry)
Surby Numidim
(Numidian Swordsmen)

Numidian infantry may not be as reliable as the heavy infantry of other countries, but they will suffice. These men have some experience in combat, and have been equipped and trained with armaments including large leather Thureos shields, swords and throwing spears. They wear tall conical helms characteristic of Numidia and simple loose tunics which are common across Northwest Africa at this time.

300 596 596 34 10 11 71 3 20 55
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