Rom Fraktion
Gold Resource | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Gold Resource Level 1 Gold Mine Um die schönsten Geschenke der Erde zu finden, muss man tief graben. |
|||||
4 | 2025 |
180 Wohlstand durch Bergbau (Industrie) (this_building) +0.1% 2nd Class Citizen (this_building) 10 gold talents (this_building) |
||||
2 |
Gold Resource Level 2 Lead Processing „Wir erhitzen das Gestein, fügen kalten Essig dazu und RUMMS! Soviel Blei wie man essen kann.“ |
|||||
6 | 4275 |
180 Wohlstand durch Bergbau (Industrie) (this_building) 30 Blei (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) 30 Blei (this_building) |
||||
3 |
Gold Resource Level 2 Mine Shaft Auf reiche Erzadern greift man durch tiefe Tunnel und Schächte zu. |
|||||
6 | 4275 |
225 Wohlstand durch Bergbau (Industrie) (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) 20 gold talents (this_building) |
||||
4 |
Gold Resource Level 2 Coin Mint Die Münze wird zu allem, was ihr Besitzer benötigt. |
|||||
6 | 4275 |
375 Wohlstand durch lokalen Handel (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) 10 gold talents (this_building) |
||||
5 |
Gold Resource Level 3 Lead Smelter „Grabt tiefer, ihr Hunde! Ihr seid erst fertig, wenn ich es sage!“ |
|||||
10 | 8775 |
250 Wohlstand durch Bergbau (Industrie) (this_building) +5% Wohlstand durch Industrie (regions_in_this_province) -6 öffentliche Ordnung (Verarmung) (this_province) 60 Blei (this_building) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) 60 Blei (this_building) |
||||
6 |
Gold Resource Level 3 Deep Mine Shaft Ein kontrollierter Wasserfluss schrubbt den Boden und deckt Erzablagerungen auf. |
|||||
10 | 8775 |
310 Wohlstand durch Bergbau (Industrie) (this_building) +5% Wohlstand durch Industrie (regions_in_this_province) -6 öffentliche Ordnung (Verarmung) (this_province) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) 30 gold talents (this_building) |
||||
7 |
Gold Resource Level 3 Large Coin Mint In einer hässlichen Welt bestimmt Schönheit den Wert. |
|||||
10 | 8775 |
+8% Wohlstand aus allem Handel (regions_in_this_province) 800 Wohlstand durch lokalen Handel (this_building) -6 öffentliche Ordnung (Verarmung) (this_province) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) 10 gold talents (this_building) |
||||
8 |
Gold Resource Level 4 Lead Repository Wasser legt frei, was Stein verbirgt. |
|||||
16 | 16808 |
+0.5% Korruption (this_faction) 300 Wohlstand durch Bergbau (Industrie) (this_building) +8% Wohlstand durch Industrie (regions_in_this_province) -8 öffentliche Ordnung (Verarmung) (this_province) 90 Blei (this_building) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) 90 Blei (this_building) |
||||
9 |
Gold Resource Level 4 Gold Mine Complex Durch Bergbau in offenen Minen trennt man das Land leichter von seinen Ressourcen. |
|||||
16 | 16808 |
+0.5% Korruption (this_faction) 380 Wohlstand durch Bergbau (Industrie) (this_building) +8% Wohlstand durch Industrie (regions_in_this_province) -8 öffentliche Ordnung (Verarmung) (this_province) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) 40 gold talents (this_building) |
||||
10 |
Gold Resource Level 4 Gold Repository Krankheit mag Nutztiere dahinraffen, doch niemals Münzen... |
|||||
16 | 16808 |
+0.5% Korruption (this_faction) +12% Wohlstand aus allem Handel (regions_in_this_province) 1400 Wohlstand durch lokalen Handel (this_building) -8 öffentliche Ordnung (Verarmung) (this_province) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) 10 gold talents (this_building) |
|
|
|