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Gold Resource Buildings




Gold Resource

Gold Mine
Coin Mint
Large Coin Mint
Gold Repository
Mine Shaft
Deep Mine Shaft
Gold Mine Complex
Lead Processing
Lead Smelter
Lead Repository
Gold Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Gold Mine Gold Resource Level 1
Gold Mine
To uncover the earth’s most beauteous of gifts, one must delve deep.
4 2025 180 wealth from mining (industry) (this_building)
+0.1% 2nd Class Citizen (this_building)
10 gold talents (this_building)
2 Lead Processing Gold Resource Level 2
Lead Processing
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
6 4275 180 wealth from mining (industry) (this_building)
30 lead (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
30 lead (this_building)
3 Mine Shaft Gold Resource Level 2
Mine Shaft
Rich veins of ore can be accessed via deep tunnels and shafts.
6 4275 225 wealth from mining (industry) (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
20 gold talents (this_building)
4 Coin Mint Gold Resource Level 2
Coin Mint
The coin becomes whatever its bearer requires.
6 4275 375 wealth from local commerce (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
10 gold talents (this_building)
5 Lead Smelter Gold Resource Level 3
Lead Smelter
"Dig deeper, you dogs! You’re not done 'til I say so!"
10 8775 250 wealth from mining (industry) (this_building)
+5% wealth from industry (regions_in_this_province)
-6 public order(squalor) (this_province)
60 lead (this_building)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
60 lead (this_building)
6 Deep Mine Shaft Gold Resource Level 3
Deep Mine Shaft
Controlling the flow of water scours the soil to reveal ore deposits.
10 8775 310 wealth from mining (industry) (this_building)
+5% wealth from industry (regions_in_this_province)
-6 public order(squalor) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
30 gold talents (this_building)
7 Large Coin Mint Gold Resource Level 3
Large Coin Mint
In an ugly world, beauty dictates value.
10 8775 +8% wealth from all commerce (regions_in_this_province)
800 wealth from local commerce (this_building)
-6 public order(squalor) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
10 gold talents (this_building)
8 Lead Repository Gold Resource Level 4
Lead Repository
Water reveals what stone conceals.
16 16808 +0.5% empire maintenance (this_faction)
300 wealth from mining (industry) (this_building)
+8% wealth from industry (regions_in_this_province)
-8 public order(squalor) (this_province)
90 lead (this_building)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
90 lead (this_building)
9 Gold Mine Complex Gold Resource Level 4
Gold Mine Complex
Open-pit mining enables the land to be easily milked of its resources.
16 16808 +0.5% empire maintenance (this_faction)
380 wealth from mining (industry) (this_building)
+8% wealth from industry (regions_in_this_province)
-8 public order(squalor) (this_province)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
40 gold talents (this_building)
10 Gold Repository Gold Resource Level 4
Gold Repository
Disease may take livestock, but never coin…
16 16808 +0.5% empire maintenance (this_faction)
+12% wealth from all commerce (regions_in_this_province)
1400 wealth from local commerce (this_building)
-8 public order(squalor) (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
10 gold talents (this_building)
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