Kartlier Fraktion
Stadtzentrum | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Stadtzentrum Level 1 Östliches Stadtzentrum Das Herz einer jeden Siedlung ist Gesetz, Handel und Papierkram. |
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4 | 1200 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +1 öffentliche Ordnung pro Runde (this_province) +0.1% 1st Class Citizen (this_building) |
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2 |
Stadtzentrum Level 2 Östliche Bibliothek Beherrsche die Erinnerung an früher und du beherrschst die Gegenwart und die Zukunft. |
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6 | 1800 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +5% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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3 |
Stadtzentrum Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
+5% Wohlstand durch Landwirtschaft (regions_in_this_province) 150 Wohlstand durch lokalen Handel (this_building) -3% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe I (+5% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +0.3% 1st Class Citizen (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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4 |
Stadtzentrum Level 2 Östlicher Gewürzhändler Gewürze, Medikamente und Weihrauch werden weltweit hochgeschätzt. |
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6 | 2550 |
+10% Wohlstand aus allem Handel (regions_in_this_province) 150 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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5 |
Stadtzentrum Level 2 Östlicher Markt Handel beschleunigt Wachstum und Wohlstand einer Gemeinde und deren Bevölkerung. |
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6 | 2100 |
5 Nahrung (this_region) +10% Wohlstand durch Anbau (Landwirtschaft) (regions_in_this_province) 150 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2% Zolleinkommen durch Handelsabkommen (this_faction) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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6 |
Stadtzentrum Level 2 Östlicher Gouverneurspalast Lokale Verwaltung, die die Gemeinde und das umliegende Netzwerk steuert. |
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6 | 2250 |
150 Wohlstand durch Unterhaltung (Kultur) (this_building) +3 öffentliche Ordnung pro Runde (this_province) +1 Erfahrung für neue Würdenträger (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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7 |
Stadtzentrum Level 2 Östlicher Sklavenhändler Die Sklaverei ist weit verbreitet und in jeder Stadt sind Händler zu finden. |
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6 | 4050 |
75 Wohlstand durch lokalen Handel (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +25% Wohlstand durch Sklaven (this_province) -5% Baukosten (regions_in_this_province) -2 Sklavenunruhe (this_province) +0.1% 1st Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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8 |
Stadtzentrum Level 2 Östliche Ringkampfarena Der Ringkampf ist der älteste Publikumssport und eine antike Tradition. |
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6 | 2100 |
75 Wohlstand durch Unterhaltung (Kultur) (this_building) +5 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) -5% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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9 |
Stadtzentrum Level 2 Supply Pit It is never a bad idea to stockpile salt, grain, and supplies. |
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6 | 3300 |
+10% Wohlstand durch Landwirtschaft (regions_in_this_province) 112 Wohlstand durch Subsistenz (this_building) +2% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) -10% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 1 grain (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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10 |
Stadtzentrum Level 3 Östliches Tontafel-Archiv Bewahrt Geschichte und Philosophie im Wandel der Zeit. |
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10 | 3000 |
120 Wohlstand durch Unterhaltung (Kultur) (this_building) +10% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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11 |
Stadtzentrum Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
-2 Nahrung (this_region) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) 250 Wohlstand durch lokalen Handel (this_building) -4% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe II (+10% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +0.5% 1st Class Citizen (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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12 |
Stadtzentrum Level 3 Östlicher Gewürzmarkt Die Gewürze müssen sprießen. |
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10 | 5100 |
+20% Wohlstand aus allem Handel (regions_in_this_province) 350 Wohlstand durch lokalen Handel (this_building) -4 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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13 |
Stadtzentrum Level 3 Östlicher Basar In diesem Trubel gibt es die Welt für eine Handvoll Gold. |
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10 | 3600 |
10 Nahrung (this_region) +20% Wohlstand durch Anbau (Landwirtschaft) (regions_in_this_province) 350 Wohlstand durch lokalen Handel (this_building) -4 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +4% Zolleinkommen durch Handelsabkommen (this_faction) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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14 |
Stadtzentrum Level 3 Östlicher Satrapspalast Der Satrap spricht die Sprache des Königs; niedere Männer hören aufmerksam zu. |
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10 | 3750 |
-4 Nahrung (this_region) 275 Wohlstand durch Unterhaltung (Kultur) (this_building) +5 öffentliche Ordnung pro Runde (this_province) +2 Erfahrung für neue Würdenträger (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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15 |
Stadtzentrum Level 3 Östlicher Sklavenversteigerer Die Welt wird auf den Rücken derer getragen, die an den Höchstbietenden verkauft wurden. |
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10 | 8542 |
-4 Nahrung (this_region) +10% Wohlstand durch Landwirtschaft (regions_in_this_province) 150 Wohlstand durch lokalen Handel (this_building) -3 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +50% Wohlstand durch Sklaven (this_province) -10% Baukosten (regions_in_this_province) -3 Sklavenunruhe (this_province) Erlass zur Stimulation von Handel: +10% Wohlstand durch Sklaven (this_province) Erlass zur Stimulation von Handel: Moderate Verringerung des Rückgangs der Sklavenbevölkerung (this_province) Erlass zur Stimulation von Handel: -10 Sklavenunruhe (this_province) +0.1% 1st Class Citizen (this_building) +1% Foreigner Population (this_building) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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16 |
Stadtzentrum Level 3 Östliches Polofeld Ein Kriegsspiel, das sich als nobler Sport ausgibt. |
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10 | 3900 |
150 Wohlstand durch Unterhaltung (Kultur) (this_building) +10 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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17 |
Stadtzentrum Level 3 Supply Warehouse It is always a good idea to stockpile salt, grain, and supplies. |
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10 | 6450 |
-3 Nahrung (this_region) +20% Wohlstand durch Landwirtschaft (regions_in_this_province) 130 Wohlstand durch Subsistenz (this_building) +4% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1 Belagerungszeit (this_region) -20% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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18 |
Stadtzentrum Level 4 Central Slave Quarters A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 12000 |
-8 Nahrung (this_region) +15% Wohlstand durch Landwirtschaft (regions_in_this_province) +10% Wohlstand durch Industrie (regions_in_this_province) 200 Wohlstand durch lokalen Handel (this_building) -6 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Reduziert die Abnahme der Sklavenbevölkerung (this_province) +75% Wohlstand durch Sklaven (this_province) -10% Baukosten (regions_in_this_province) -4 Sklavenunruhe (this_province) Erlass zur Stimulation von Handel: +15% Wohlstand durch Sklaven (this_province) Erlass zur Stimulation von Handel: Moderate Verringerung des Rückgangs der Sklavenbevölkerung (this_province) +0.2% 1st Class Citizen (this_building) +1.5% Foreigner Population (this_building) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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19 |
Stadtzentrum Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
-6 Nahrung (this_building) +15% Wohlstand durch Landwirtschaft (regions_in_this_province) 425 Wohlstand durch lokalen Handel (this_building) -8% Rekrutierungskosten für Kavallerieeinheiten (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Pferde der Stufe III (+20% Geschwindigkeit) für Kavallerie bei der Rekrutierung (this_province) +1% 1st Class Citizen (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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20 |
Stadtzentrum Level 4 Östlicher Gewürzbasar Exotische Gewürze und Seltenheiten aus fernen Ländern bringen Reichtum und Wunder! |
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16 | 11322 |
+40% Wohlstand aus allem Handel (regions_in_this_province) 650 Wohlstand durch lokalen Handel (this_building) -10 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Handelsanreizerlass: +5% Wohlstand aus allen Handelsgebäuden (this_province) Erlass zur Stimulation von Handel: +4 öffentliche Ordnung durch Luxusgüter (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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21 |
Stadtzentrum Level 4 Östliche Karawanserei Händler aus aller Welt handeln Güter und Gerüchte. |
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16 | 7200 |
15 Nahrung (this_region) +40% Wohlstand durch Anbau (Landwirtschaft) (regions_in_this_province) 650 Wohlstand durch lokalen Handel (this_building) -10 öffentliche Ordnung (Verarmung) (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +6% Zolleinkommen durch Handelsabkommen (this_faction) Handelsanreizerlass: +10% Wohlstand aus allen Handelsgebäuden (this_province) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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22 |
Stadtzentrum Level 4 Östlicher Königlicher Palast Diejenigen, die nicht mit Ehrfurcht erfüllt sind, sind mit Gewissheit sehr dumm oder sehr tot. |
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16 | 7560 |
-10 Nahrung (this_region) 425 Wohlstand durch Unterhaltung (Kultur) (this_building) +7 öffentliche Ordnung pro Runde (this_province) +3 Erfahrung für neue Würdenträger (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Erntesteuererlass: +4% Steuersatz (this_province) +1.5% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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23 |
Stadtzentrum Level 4 Östliches Majore-Feld Das Spiel ist eine Sache, Gewinnen eine ganz andere! |
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16 | 9720 |
200 Wohlstand durch Unterhaltung (Kultur) (this_building) +20 öffentliche Ordnung pro Runde (this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) Panem et circenses: +20% Wohlstand durch kulturelle Gebäude (this_province) Panem et circenses-Erlass: +4 öffentliche Ordnung (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) -10% provincial income (building upkeep) (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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24 |
Stadtzentrum Level 4 Supply Complex You have accumulated enough resources to last a long while... even if besieged. |
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16 | 10965 |
-8 Nahrung (this_region) +30% Wohlstand durch Landwirtschaft (regions_in_this_province) 180 Wohlstand durch Subsistenz (this_building) +6% Armee-Verstärkung (regions_in_this_province) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +2 Belagerungszeit (this_region) -40% Verluste durch Verschleiß unter Belagerung (your_characters_in_this_region) Panem et circenses-Erlass: +3 Wachstum pro Runde (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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25 |
Stadtzentrum Level 4 Östliche Danesgah Die Weisheit der Könige und ihrer Berater muss für alle erhalten bleiben. |
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16 | 6840 |
180 Wohlstand durch Unterhaltung (Kultur) (this_building) +20% Forschungsrate (this_faction) [NOT DISPLAYED] Drives the road levels between settlements (this_region) +1% 1st Class Citizen (this_building) [NOT DISPLAYED] Drives the road levels between settlements (this_region) |
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