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HomeHome / Total War: Attila / Pictish Rebels (Age of Charlemagne) / Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Pictish Nobles
Cavalry / Melee Cavalry / (cha_cel_pictish_nobles)
Pictish Nobles
Strength in battle determines who is fit to lead.
80 1100 1200 100 40 32 45 46 46 150 54
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Axemen
Melee Infantry / Melee Infantry / (cha_cel_axemen)
Axemen
In the hands of skilled men, axes are terrifying weapons.
160 400 400 120 38 32 55 29 10 100 34
3
40 Gazehounds
Melee Infantry / Melee Infantry / (cha_cel_gazelhounds)
Gazehounds
Man's best friend can also be a savage, terrible enemy.
40 500 500 150 7 9 2 2 6 100 34
4
160 Sword Band
Melee Infantry / Melee Infantry / (cha_cel_sword_band)
Sword Band
There is a deep savagery in these warrior's hearts; a delight in battle for its own sake.
160 350 350 105 42 40 33 40 10 100 36
5
160 Sword Warriors
Melee Infantry / Melee Infantry / (cha_cel_sword_warriors)
Sword Warriors
The sword will feed the land with its enemies' blood.
160 450 450 135 44 40 34 42 46 100 41
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
160 Javelinmen
Missile Infantry / Missile Infantry / (cha_cel_javelinmen)
Javelinmen
Stealth and surprise are useful on the field, as well as on the hunt.
160 150 150 45 70 80 7 5 7 9 2 22 6 100 26
7
160 Levy Archers
Missile Infantry / Missile Infantry / (cha_cel_levy_archers)
Levy Archers
Even the poorest of the clan can fight for its honour and glory.
160 120 120 36 32 150 4 15 7 9 2 2 6 100 26
8
160 Pictish Archers
Missile Infantry / Missile Infantry / (cha_cel_pictish_archers)
Pictish Archers
The skills of the hunt - hiding and a sudden strike - are the skills of a warrior.
160 200 200 60 38 150 4 15 7 9 2 2 6 100 28
9
160 Pictish Crossbowmen
Missile Infantry / Missile Infantry / (cha_cel_pictish_crossbowmen)
Pictish Crossbowmen
There's no arguing with a quarrel.
160 250 250 75 65 125 2 12 5 9 1 1 6 100 26
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_cel_levy_spear)
Levy Spearmen
A warrior grasps the spear firmly, so that it does not shake in his hand.
160 150 150 45 25 32 40 40 6 100 30
11
160 Spearmen
Melee Infantry / Spear Infantry / (cha_cel_spear)
Spearmen
Their rage and pride is focused on a sharpened point.
160 200 200 60 27 32 42 41 10 100 34
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
80 Horsemen
Cavalry / Melee Cavalry / (cha_cel_horsemen)
Horsemen
Their short spears allow these men to thrust and stab from horseback.
80 400 400 120 35 32 42 29 6 150 34
13
80 Pictish Nobles
Cavalry / Melee Cavalry / (cha_cel_pictish_nobles)
Pictish Nobles
Strength in battle determines who is fit to lead.
80 1100 1200 100 40 32 45 46 46 150 54
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
4 Bastion Onager
Siege Engine / Field Artillery / (cha_cel_onager_bastion)
Bastion Onager
Load. Aim. Fire. Say your prayers.
4 160 160 0 200 350 2 7 9 2 2 6 100 26
15
40 Onager
Siege Engine / Field Artillery / (cha_cel_onager)
Onager
Load. Aim. Fire. Say your prayers.
40 600 600 180 200 350 2 7 9 2 2 6 100 26
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
128 Currach - Teulu Marines
Light Ship / Melee Ship / (cha_cel_currach_teulu_marines)
Currach - Teulu Marines
What these ships may lack in size, they make up for in manoeuvrability.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 32 40 17 62 46 100 54
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
128 Currach - Teulu Marines
Light Ship / Melee Ship / (cha_cel_currach_teulu_marines)
Currach - Teulu Marines
What these ships may lack in size, they make up for in manoeuvrability.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 1000 1000 100 2000 6 32 40 17 62 46 100 54
18
128 Long Fhada - Sword Boatmen
Light Ship / Melee Ship / (cha_cel_long_fhada__sword_boatmen)
Long Fhada - Sword Boatmen
Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 650 650 195 1800 7 37 40 25 41 46 100 36
19
128 Long Fhada - Spear Boatmen
Light Ship / Melee Ship / (cha_cel_long_fhada_spear_boatmen)
Long Fhada - Spear Boatmen
Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 500 500 150 1800 7 27 32 42 41 6 100 34
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
88 Long Fhada - Archer Boatmen
Light Ship / Missile Ship / (cha_cel_long_fhada_archer_boatmen)
Long Fhada - Archer Boatmen
Fast when rowed, enabling men to both war and trade.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 300 300 90 1800 7 38 150 4 20 5 9 1 1 6 100 26