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HomeHome / Total War: Attila / Caledonians / Units / Horse Slayers
Horse Slayers CaledoniansCaledonians Melee Infantry

Horse Slayers

These men defy tactics, even logic, to achieve their aims.

Unconventional tactics often led to victory through their ingenuity and the resultant confusion they cause among the enemy, and there are few as unconventional as horse hewing. First noted as swift 'runners' who backed up charioteers during the Bronze Age in Pharaonic Egypt. The first account of "horse-stabbing" is by Caesar during his Gallic conquests. Caesar recounts the effectiveness of the enemy, who broke his horsemen and terrified their steeds. He was so impressed that, upon their defeat, he drafted horse hewers into his army and used them in future campaigns. The Alamans are known to have fielded them in AD357, converting them from partial, guerrilla units into full regiments of warriors.

Horse Slayers

Unit Name

Horse Slayers

Main Unit Key

att_ger_horse_slayers

Land Unit Key

att_ger_horse_slayers

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

450

Recruitment Cost

475

Upkeep Cost

235

Melee Attack

27

Melee Damage

36

├ Melee Weapon

att_horse_hewer

├ Melee Base Damage

32

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

40

├ Attack Against Elephants

30

└ Attack Against Infantry

0

Charge Bonus

62

Melee Defence

62

├ Base Defence

32

├ Shield

att_round_small

└ Shield Defence

30

Armour

20

├ Armour

att_horse_stabber_cloak

├ Armour Defence

15

└ Shield Armour

5

Health

94

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

19

Morale

45

Abilities

Horse Slayers
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.

Strengths & Weaknesses

No Strengths and Weaknesses
Garrison Buildings
Horse Slayers x 1 Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Faction Availability
Grand Campaign
The Last Roman