Horse Slayers
These men defy tactics, even logic, to achieve their aims.Unconventional tactics often led to victory through their ingenuity and the resultant confusion they cause among the enemy, and there are few as unconventional as horse hewing. First noted as swift 'runners' who backed up charioteers during the Bronze Age in Pharaonic Egypt. The first account of "horse-stabbing" is by Caesar during his Gallic conquests. Caesar recounts the effectiveness of the enemy, who broke his horsemen and terrified their steeds. He was so impressed that, upon their defeat, he drafted horse hewers into his army and used them in future campaigns. The Alamans are known to have fielded them in AD357, converting them from partial, guerrilla units into full regiments of warriors.
Unit Name Horse Slayers |
Main Unit Key att_ger_horse_slayers |
Land Unit Key att_ger_horse_slayers |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 450 |
Recruitment Cost 475 |
Upkeep Cost 235 |
Melee Attack 27 |
36 |
├ Melee Weapon att_horse_hewer |
├ Melee Base Damage 32 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 40 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 62 |
62 |
├ Base Defence 32 |
├ Shield att_round_small |
└ Shield Defence 30 |
20 |
├ Armour att_horse_stabber_cloak |
├ Armour Defence 15 |
└ Shield Armour 5 |
94 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 19 |
Morale 45 |
Abilities
Horse Slayers- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
No Strengths and Weaknesses
Garrison Buildings | |
---|---|
x 1 |
Great Hall
(att_bld_barbarian_civic_storyteller_3) Level 2
Hall of Elders
(att_bld_barbarian_civic_storyteller_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |