Light Moorish Cavalry
Steeds as fast as the shifting sands, and riders just as deadly.The Moors were an ancient Berber people from northern Africa. Known to the Romans as 'Mauri', the province of Mauretania was named for them. Before that, they both traded with and, at times, were 'friends' - clients - of Rome. Yet Mauri history goes back a lot further; they were known to be trading partners of Carthage at the height of the dead city-state's mercantile power. During the 3rd century AD the Mauri even produced two important bishops, one of whom went on to become St Augustine. At the time of the Vandal conquest of Roman Africa many of the Mauri were fully-integrated into Roman society. However, some continued to live in the desert, on the borders of the Roman world and in the tribal manner. Their traditional methods of fighting kept the Vandals from completely subjugating the region, much of which remained in Mauri hands until the Islamic conquest of the 7th century.
Unit Name Light Moorish Cavalry |
Main Unit Key att_ger_light_moorish_cavalry |
Land Unit Key att_ger_light_moorish_cavalry |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 575 |
Recruitment Cost 575 |
Upkeep Cost 320 |
Melee Attack 32 |
10 |
├ Melee Weapon att_lance |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 217 |
12 |
├ Base Defence 12 |
├ Shield att_none |
└ Shield Defence 0 |
3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
204 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
├ Bonus Hit Points 19 |
├ Mount att_ger_light_moorish_cavalry_horse |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 45 |
Abilities
Light Moorish Cavalry- Wedge
The unit moves into a wedge-shaped attack formation. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
---|---|
Lv. 0 |
Recruitment Grounds
(bel_bld_roman_military_2) Level 1
Barracks
(bel_bld_roman_military_3) Level 2
Royal Barracks
(bel_bld_roman_military_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |