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HomeHome / Total War: Attila / Vandalic Kingdom (The Last Roman) / Units / Fortified Liburnian Warship - Chosen Vandal Marauders
Fortified Liburnian Warship - Chosen Vandal Marauders Vandalic Kingdom (The Last Roman)Vandalic Kingdom (The Last Roman) Melee Ship

Fortified Liburnian Warship - Chosen Vandal Marauders

When the drums beat, the oars pull as one.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.

(Chosen Vandal Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Fortified Liburnian Warship - Chosen Vandal Marauders

Unit Name

Fortified Liburnian Warship - Chosen Vandal Marauders

Main Unit Key

att_shp_van_chosen_marauders_lib_heavy_dbl_ft

Land Unit Key

att_mar_ger_chosen_vandal_marauders

Naval Unit Key

att_lib_heavy_mel_dbl_ft_van

Soldiers

148

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

690

Missile Damage

80

├ Missile Weapon

att_plumbata_precursor

├ Projectile

att_plumbata_precursor_normal

├ Missile Damage

50

├ Missile Ap Damage

30

└ Base Reload Time

15

Accuracy

0

Range

80

Reload

25

Rate of Fire

5

Ammunition

1

Hull Strength

2000

└ Ship

att_shp_heavy_liburnian_melee

Speed

6

Melee Attack

32

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

52

├ Base Defence

37

├ Shield

att_round

└ Shield Defence

15

Armour

42

├ Armour

att_scale

├ Armour Defence

27

└ Shield Armour

15

Health

124

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

34

Morale

108

Abilities

Chosen Vandal Marauders
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses