

Avar Guard
Slaves no more, the guards live and die only for their khagan.As long as there have been kings and queens, there has been an elite cadre of men charged with defending them. From Philip of Macedon's Somatophylakes or the Roman Praetorian Guard to the Mongolian Kheshig or the Forbidden Troops of Tang Dynasty China, the very best military men have always defended their leaders. The proximity that royal guards had to their rulers often meant that the political power they wielded was amplified to the point that crises would often be determined by which side the royal defenders backed; if they stayed loyal, then the leadership often survived, but if they defected, the ruler would be supplanted in favour of a candidate of their choosing, if not one of their own.
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Unit Name Avar Guard |
Main Unit Key cha_avar_guard |
Land Unit Key cha_avar_guard |
Naval Unit Key cha_longship_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 950 |
Recruitment Cost 1200 |
Upkeep Cost 100 |
Missile Damage 53 |
├ Missile Weapon att_bow_reflex_horse |
├ Projectile att_arrow_reflex_normal_horse |
├ Missile Damage 37 |
├ Missile Ap Damage 16 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 150 |
Reload 55 |
Rate of Fire 8 |
Ammunition 2 |
Melee Attack 49 |
Melee Damage 45 |
├ Melee Weapon cha_lance_elite |
├ Melee Base Damage 41 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 114 |
Melee Defence 11 |
├ Base Defence 11 |
├ Shield cha_none |
└ Shield Defence 0 |
Armour 54 |
├ Armour cha_lamellar_heavy |
├ Armour Defence 54 |
└ Shield Armour 0 |
Health 150 |
├ Man Entity cha_infantry_very_heavy |
├ Man Health 100 |
├ Bonus Hit Points 0 |
├ Mount cha_nom_horse_lance_vh |
├ Mount Entity cha_horse_very_heavy |
└ Mount Health 50 |
Morale 54 |
Abilities
Avar Guard- Wedge
The unit moves into a wedge-shaped attack formation.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Age of Charlemagne |