

Celtic Nobles
Strength in battle determines who is fit to lead.A Celtic tribesman reached manhood at fourteen years of age and, depending on his status, he could carry arms from then on. Nobles could also recruit their own following, building both reputation and influence through their clients, but proving their worth in battle was the start. Without bravery in a potential leader, no freeman would follow. A man's future, if he lived, was therefore entirely dependent on his showing in battle, and this led to bravery being a commonplace occurrence. Like their elders, Celtic youths were not above goading their opponents with insults and taunts, and they used 'carnyx' battle horns to instil fear in their foes. Inexperience, as with all young men, led them to sometimes act rashly where a little caution might have served them better.
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Unit Name Celtic Nobles |
Main Unit Key att_cel_celtic_nobles |
Land Unit Key att_cel_celtic_nobles |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 425 |
Recruitment Cost 425 |
Upkeep Cost 215 |
Melee Attack 19 |
Melee Damage 40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 19 |
Melee Defence 24 |
├ Base Defence 19 |
├ Shield att_round_large |
└ Shield Defence 5 |
Armour 60 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 37 |
Health 162 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
└ Bonus Hit Points 57 |
Morale 43 |
Abilities
Celtic Nobles- Shield Wall
The unit moves into a close formation and raises shields.
Attributes
- Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |