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Celtic Nobles EbdaniansEbdanians Melee Infantry

Celtic Nobles

Strength in battle determines who is fit to lead.

A Celtic tribesman reached manhood at fourteen years of age and, depending on his status, he could carry arms from then on. Nobles could also recruit their own following, building both reputation and influence through their clients, but proving their worth in battle was the start. Without bravery in a potential leader, no freeman would follow. A man's future, if he lived, was therefore entirely dependent on his showing in battle, and this led to bravery being a commonplace occurrence. Like their elders, Celtic youths were not above goading their opponents with insults and taunts, and they used 'carnyx' battle horns to instil fear in their foes. Inexperience, as with all young men, led them to sometimes act rashly where a little caution might have served them better.

Celtic Nobles

Unit Name

Celtic Nobles

Main Unit Key

att_cel_celtic_nobles

Land Unit Key

att_cel_celtic_nobles

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

425

Recruitment Cost

425

Upkeep Cost

215

Melee Attack

19

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

19

Melee Defence

24

├ Base Defence

19

├ Shield

att_round_large

└ Shield Defence

5

Armour

60

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

37

Health

162

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

57

Morale

43

Abilities

Celtic Nobles
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Furor Celtica Cost 106 Upgrade From Celtic Warlord
Upgrade
Required Technology Unified Military Cost 200 Upgrade To King's Fianna