Horse Hewers
To attack a moving horse takes tremendous bravery, or stupidity.Unconventional tactics often led to victory through their ingenuity and the resultant confusion they cause among the enemy, and there are few as unconventional as horse hewing. First noted as swift 'runners' who backed up charioteers during the Bronze Age in Pharaonic Egypt. The first account of "horse-stabbing" is by Caesar during his Gallic conquests. Caesar recounts the effectiveness of the enemy, who broke his horsemen and terrified their steeds. He was so impressed that, upon their defeat, he drafted horse hewers into his army and used them in future campaigns. The Alamans are known to have fielded them in AD357, converting them from partial, guerrilla units into full regiments of warriors.
Unit Name Horse Hewers |
Main Unit Key att_ger_horse_stabbers |
Land Unit Key att_ger_horse_stabbers |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 180 |
Melee Attack 25 |
36 |
├ Melee Weapon att_horse_hewer |
├ Melee Base Damage 32 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 40 |
├ Attack Against Elephants 30 |
└ Attack Against Infantry 0 |
Charge Bonus 60 |
30 |
├ Base Defence 30 |
├ Shield att_none |
└ Shield Defence 0 |
15 |
├ Armour att_horse_stabber_cloak |
├ Armour Defence 15 |
└ Shield Armour 0 |
82 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 7 |
Morale 36 |
Abilities
Horse Hewers- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
No Strengths and Weaknesses
Garrison Buildings | |
---|---|
x 1 |
Great Hall
(att_bld_barbarian_civic_storyteller_3) Level 2
Hall of Elders
(att_bld_barbarian_civic_storyteller_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |