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HomeHome / Total War: Attila / Caledonian Separatists / Units / Celtic Skirmishers
Celtic Skirmishers Caledonian SeparatistsCaledonian Separatists Missile Infantry

Celtic Skirmishers

Even the poorest of the tribe can fight for its honour and glory.

As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. They thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war; warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor - freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.

Celtic Skirmishers

Unit Name

Celtic Skirmishers

Main Unit Key

att_cel_celtic_skirmishers

Land Unit Key

att_cel_celtic_skirmishers

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

230

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

40

Rate of Fire

7

Ammunition

9

Melee Attack

7

Melee Damage

25

├ Melee Weapon

att_spear_short

├ Melee Base Damage

20

├ Armour-piercing Damage

5

├ Armour Piercing

No

├ Attack Against Cavalry

10

├ Attack Against Elephants

10

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

27

├ Base Defence

2

├ Shield

att_small

└ Shield Defence

25

Armour

13

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

10

Health

80

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

34

Abilities

Celtic Skirmishers
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses
Garrison Buildings
Celtic Skirmishers x 1 Small City
Small City
(att_bld_barbarian_city_major_2)
Level 2
Village
Village
(att_bld_barbarian_city_minor_generic_2)
Level 2
Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Level 2
Enclosure
Enclosure
(att_bld_celtic_farm_livestock_2)
Level 1
Cattle Pound
Cattle Pound
(att_bld_celtic_farm_livestock_3)
Level 2
Booley
Booley
(att_bld_celtic_farm_livestock_4)
Level 3
Raiders' Gathering Place
Raiders' Gathering Place
(att_bld_celtic_raiding_2)
Level 1
Raiders' Base
Raiders' Base
(att_bld_celtic_raiding_3)
Level 2
Celtic Skirmishers x 2 City
City
(att_bld_barbarian_city_major_3)
Level 3
Large City
Large City
(att_bld_barbarian_city_major_4)
Level 4
Town
Town
(att_bld_barbarian_city_minor_generic_3)
Level 3
Fortified Town
Fortified Town
(att_bld_barbarian_city_minor_generic_4)
Level 4
Raiders' Hall
Raiders' Hall
(att_bld_celtic_raiding_4)
Level 3