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HomeHome / Total War: Attila / Caledonian Separatists / Units / Noble Archers
Noble Archers Caledonian SeparatistsCaledonian Separatists Missile Infantry

Noble Archers

Born to lead, their arrows fly truest.

As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. They thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war; warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor - freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.

Noble Archers

Unit Name

Noble Archers

Main Unit Key

att_cel_noble_archers

Land Unit Key

att_cel_noble_archers

Naval Unit Key

att_lon_heavy_tra_cel

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

475

Recruitment Cost

475

Upkeep Cost

235

Missile Damage

42

├ Missile Weapon

att_bow_elite

├ Projectile

att_arrow_bow_elite_normal

├ Missile Damage

34

├ Missile Ap Damage

8

└ Base Reload Time

20

Accuracy

0

Range

150

Reload

50

Rate of Fire

6

Ammunition

15

Melee Attack

20

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

20

Melee Defence

30

├ Base Defence

30

├ Shield

att_none

└ Shield Defence

0

Armour

20

├ Armour

att_leather_heavy

├ Armour Defence

20

└ Shield Armour

0

Health

142

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

67

Morale

45

Abilities

Noble Archers
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.

Strengths & Weaknesses

No Strengths and Weaknesses
Faction Availability
Grand Campaign