Noble Archers
Born to lead, their arrows fly truest.As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. They thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war; warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor - freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.
Unit Name Noble Archers |
Main Unit Key att_cel_noble_archers |
Land Unit Key att_cel_noble_archers |
Naval Unit Key att_lon_heavy_tra_cel |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 475 |
Recruitment Cost 475 |
Upkeep Cost 235 |
42 |
├ Missile Weapon att_bow_elite |
├ Projectile att_arrow_bow_elite_normal |
├ Missile Damage 34 |
├ Missile Ap Damage 8 |
└ Base Reload Time 20 |
Accuracy 0 |
Range 150 |
Reload 50 |
Rate of Fire 6 |
Ammunition 15 |
Melee Attack 20 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 20 |
30 |
├ Base Defence 30 |
├ Shield att_none |
└ Shield Defence 0 |
20 |
├ Armour att_leather_heavy |
├ Armour Defence 20 |
└ Shield Armour 0 |
142 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 67 |
Morale 45 |
Abilities
Noble Archers- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |