Dromonarion Skirmisher - Ostrogoth Archer Marines
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.
(Ostrogoth Archer Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Dromonarion Skirmisher - Ostrogoth Archer Marines |
Main Unit Key att_shp_ost_archers_dro_heavy |
Land Unit Key att_mar_ger_ostrogoth_archer_marines |
Naval Unit Key att_dro_light_mis_ger |
Soldiers 92 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 130 |
35 |
├ Missile Weapon att_bow_shp |
├ Projectile att_arrow_bow_flaming_shp |
├ Missile Damage 35 |
├ Missile Ap Damage 0 |
└ Base Reload Time 27 |
Accuracy 0 |
Range 150 |
Reload 45 |
Rate of Fire 4 |
Ammunition 5 |
600 |
└ Ship att_shp_dromonarion_missile |
Speed 8 |
Melee Attack 10 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 5 |
5 |
├ Base Defence 5 |
├ Shield att_none |
└ Shield Defence 0 |
15 |
├ Armour att_leather_lamellar |
├ Armour Defence 15 |
└ Shield Armour 0 |
82 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 7 |
Morale 36 |
Abilities
Ostrogoth Archer Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Upgrade | |
---|---|
Required Technology Cost 75 Upgrade To | |
Requires Buildings | |
Lv. 0 |
Military Wharf
(att_bld_all_resources_port_military_3) Level 3
Military Port
(att_bld_all_resources_port_military_4) Level 4 |
Faction Availability | |
---|---|
Grand Campaign |