Elite Ostrogothic Pikemen
An impenetrable wall of pikes that few can best.Originally migrating from the Baltic coast, the Goths settled in the Black Sea area but fragmented once their population outgrew the capacity of the region's natural resources. Following the departure of the Tervingi to the west, the Greuthungi continued to live in the area until pressure from Hunnic incursions, around AD370, caused a large part of the remaining population to migrate south into the Balkans and, crucially, Roman territory. Those left behind eventually became clients of the Huns, alternately rebelling and fighting for them in the west, notably at Chalons in AD451. Following the collapse of the Hunnic powerbase mid-way through the 5th century AD, with the Roman Empire in the west soon to follow, the surviving Greuthungi moved down into the Balkans, becoming known as the 'Ostrogoths' - literally 'Goths of the Rising Sun' or 'Eastern Goths'.
Unit Name Elite Ostrogothic Pikemen |
Main Unit Key att_ger_elite_ostrogothic_pikemen |
Land Unit Key att_ger_elite_ostrogothic_pikemen |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Pike Infantry |
Custom Battle Cost 425 |
Recruitment Cost 425 |
Upkeep Cost 235 |
Melee Attack 27 |
11 |
├ Melee Weapon att_pike |
├ Melee Base Damage 1 |
├ Armour-piercing Damage 10 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 27 |
32 |
├ Base Defence 17 |
├ Shield att_round |
└ Shield Defence 15 |
45 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 15 |
99 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 9 |
Morale 54 |
Abilities
Elite Ostrogothic Pikemen- Pike Wall
The unit moves into a deep, close defensive formation. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Recuitment Requirement | |
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Required Technology Cost 106 Upgrade From | |
Required Technology Cost 106 Upgrade From |
Faction Availability | |
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Grand Campaign |