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HomeHome / Total War: Attila / Ostrogoths / Units / Dromonarion Skirmisher - Ostrogoth Archer Marines
Dromonarion Skirmisher - Ostrogoth Archer Marines OstrogothsOstrogoths Missile Ship

Dromonarion Skirmisher - Ostrogoth Archer Marines

Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.

(Ostrogoth Archer Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromonarion Skirmisher - Ostrogoth Archer Marines

Unit Name

Dromonarion Skirmisher - Ostrogoth Archer Marines

Main Unit Key

att_shp_ost_archers_dro_heavy

Land Unit Key

att_mar_ger_ostrogoth_archer_marines

Naval Unit Key

att_dro_light_mis_ger

Soldiers

92

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

250

Recruitment Cost

250

Upkeep Cost

130

Missile Damage

35

├ Missile Weapon

att_bow_shp

├ Projectile

att_arrow_bow_flaming_shp

├ Missile Damage

35

├ Missile Ap Damage

0

└ Base Reload Time

27

Accuracy

0

Range

150

Reload

45

Rate of Fire

4

Ammunition

5

Hull Strength

600

└ Ship

att_shp_dromonarion_missile

Speed

8

Melee Attack

10

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

5

├ Base Defence

5

├ Shield

att_none

└ Shield Defence

0

Armour

15

├ Armour

att_leather_lamellar

├ Armour Defence

15

└ Shield Armour

0

Health

82

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

36

Abilities

Ostrogoth Archer Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Ostrogothic Martial Culture Cost 75 Upgrade To Dromonarion Skirmisher - Elite Ostrogoth Archer Marines
Requires Buildings
Dromonarion Skirmisher - Ostrogoth Archer Marines Lv. 0 Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4
Faction Availability
Grand Campaign