Dromon Ballista Marauder - Chosen Germanic Naval ArchersWhen greed and villainy set sail, treachery is never far behind them…
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.
(Chosen Germanic Naval Archers)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameDromon Ballista Marauder - Chosen Germanic Naval Archers
Main Unit Keyatt_shp_ger_chosen_archers_dro_heavy
Land Unit Keyatt_mar_ger_chosen_germanic_naval_archers
Naval Unit Keyatt_dro_heavy_mis_sco_ger
Custom Battle Cost775
├ Missile Weaponatt_bow_composite_shp
├ Missile Damage45
├ Missile Ap Damage0
└ Base Reload Time21
Rate of Fire7
├ Melee Weaponatt_sword
├ Melee Base Damage36
├ Armour-piercing Damage4
├ Armour PiercingNo
├ Attack Against Cavalry0
├ Attack Against Elephants0
└ Attack Against Infantry0
├ Base Defence10
└ Shield Defence0
├ Armour Defence10
└ Shield Armour0
├ Man Entityatt_infantry_light
├ Man Health75
└ Bonus Hit Points10
AbilitiesChosen Germanic Naval Archers
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
- Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
- Resistant to Fatigue
Fatigue has less of an effect on this unit.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
|The Last Roman|