Alani Heavy Cataphracts
Men fall before them like wheat before the scythe.The axe became more and more prevalent due to its effectiveness in penetrating the heavier types of armour beginning to come into use during late antiquity. In comparison to swords, axes were cheap to make, could be used to pull aside or split shields, and were effective against plate or chainmail armour as, even if it didn't find the optimum angle to split it, a blow could still shatter bones and crush the organs beneath. One-handed axes may have been the most practical to carry and use, but two-handed axes were also common - the bearer requiring great upper-body strength to pick the weapon up and swing it repeatedly in combat. Nomadic warriors such as the Sarmatians sometimes wielded the fearsome sagaris, a one-handed battle-axe, with both a bladed or hammer-like head and a pick-like point on the reverse for punching through armour. Complimenting their foot archers and cavalry, their role was simply to protect the former from the latter.
Unit Name Alani Heavy Cataphracts |
Main Unit Key att_alan_sarmatian_cataphracts_infantry_destroyer_tier_5 |
Land Unit Key att_alan_sarmatian_cataphracts_infantry_destroyer_tier_5 |
Naval Unit Key att_lon_light_tra_hun |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1150 |
Recruitment Cost 1150 |
Upkeep Cost 650 |
Melee Attack 75 |
32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 8 |
60 |
├ Base Defence 50 |
├ Shield att_oval |
└ Shield Defence 10 |
80 |
├ Armour att_cataphract |
├ Armour Defence 50 |
└ Shield Armour 30 |
240 |
├ Man Entity att_infantry_very_heavy |
├ Man Health 105 |
├ Bonus Hit Points -30 |
├ Mount att_alan_sarmatian_cataphracts_infantry_destroyer_tier_5 |
├ Mount Entity att_horse_very_heavy |
└ Mount Health 165 |
Morale 80 |
Abilities
Alani Heavy Cataphracts- Encourage
Improves the morale of a friendly unit for an extended period of time. - Diamond
The unit moves into a diamond-shaped attack formation. - Frenzy
Improves a unit's attack capabilities for an extended period of time.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Garrison Buildings | |
---|---|
x 2 |
Large City
(att_bld_barbarian_city_major_4) Level 4
Fortified Town
(att_bld_barbarian_city_minor_generic_4) Level 4 |
Faction Availability | |
---|---|
Grand Campaign |