Alani Nobles
Having learned to survive on the harsh steppes, these men will thrive at any cost.The Alans, or Alani, were a Sarmatian people, probably of Iranian or Turkish origin. Like other nomads, livestock formed the basis of their sustenance, so a land's suitability for grazing was a major factor when deciding where to settle. Famed for their skill as horse breeders, even the Romans wrote favourably of the Alans' talents. This fine breeding stock gave their warriors an edge in mounted combat; horse and rider had to perform a variety of manoeuvres very quickly, so man and beast constantly trained together to ensure this. The Alani's use of armoured cavalry and horse archers, along with the tactics they employed, made them a formidable foe. By the end of the 4th century AD, when the Huns stormed down from the steppes, the Alans were living beyond the River Don, northeast of the Black Sea. The Huns' arrival drove them from the region in several groups, some of whom joined the emergent Vandals as they migrated into Roman-held Gaul, becoming part of their confederation from that point onwards.
Unit Name Alani Nobles |
Main Unit Key att_alan_alani_nobles_general |
Land Unit Key att_alan_alani_nobles_general |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 200 |
Melee Attack 15 |
10 |
├ Melee Weapon att_lance_elite |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 160 |
23 |
├ Base Defence 8 |
├ Shield att_round |
└ Shield Defence 15 |
42 |
├ Armour att_scale |
├ Armour Defence 27 |
└ Shield Armour 15 |
225 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 0 |
├ Mount att_alan_sarmatian_cataphracts_general |
├ Mount Entity att_horse_heavy |
└ Mount Health 135 |
Morale 40 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |