

Alani General
The horsemen of the Alani make fearless leaders.The Alans, or Alani, were a Sarmatian people, probably of Iranian or Turkish origin. Like other nomads, livestock formed the basis of their sustenance, so a land's suitability for grazing was a major factor when deciding where to settle. Famed for their skill as horse breeders, even the Romans wrote favourably of the Alans' talents. This fine breeding stock gave their warriors an edge in mounted combat; horse and rider had to perform a variety of manoeuvres very quickly, so man and beast constantly trained together to ensure this. The Alani's use of armoured cavalry and horse archers, along with the tactics they employed, made them a formidable foe. By the end of the 4th century AD, when the Huns stormed down from the steppes, the Alans were living beyond the River Don, northeast of the Black Sea. The Huns' arrival drove them from the region in several groups, some of whom joined the emergent Vandals as they migrated into Roman-held Gaul, becoming part of their confederation from that point onwards.
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Unit Name Alani General |
Main Unit Key att_ger_alani_general |
Land Unit Key att_ger_alani_general |
Naval Unit Key att_lon_light_tra_ger |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 725 |
Recruitment Cost 900 |
Upkeep Cost 555 |
Melee Attack 22 |
Melee Damage 10 |
├ Melee Weapon att_lance_elite |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 172 |
Melee Defence 27 |
├ Base Defence 12 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 45 |
├ Armour att_mail_heavy |
├ Armour Defence 30 |
└ Shield Armour 15 |
Health 284 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
├ Bonus Hit Points 59 |
├ Mount att_ger_alani_general_horse |
├ Mount Entity att_horse_heavy |
└ Mount Health 135 |
Morale 45 |
Abilities
Alani General- Wedge
The unit moves into a wedge-shaped attack formation. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Grand Campaign |