Left Panel
menu
HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Technologies / Warrior Culture
Warrior Culture Kingdom of the Danes (Age of Charlemagne)Kingdom of the Danes (Age of Charlemagne) Military Tier 9

Warrior Culture

Heroism is all. Nothing else is of any consequence.

Battle was an integral part of Dark Age 'barbarian' culture. Tribes frequently fought the neighbouring Germanic, Nordic, Celtic, and nomadic peoples, and even amongst themselves. Inter-tribal battles were generally fought on a much smaller scale - attacks typically consisting of brief raids conducted by the elite of the warrior class. Neighbouring rivals raided each other’s territory almost as sport, rather than as a serious, organised attempt to expand their boundaries. On the other hand, the wild Norsemen did so because their land couldn't produce the agricultural yields needed to feed their growing population, eventually settling in places such as England and France, where the conditions were more favourable. For the would-be warrior displays of personal bravery were the only guaranteed route to glory and status. Fighting skills were learned from a very young age through hunting and then honed on raids from the age of fourteen upward. Nobles could use this opportunity to attract followers to form a warband of their own, whereas members of the free warrior class had to impress an established band to secure a place for themselves. The typical tribal fighting style eschewed the ordered, tactical combat of the civilised peoples in favour of the heroic charge, repeated by a warband until its enemy was routed from the field or their own numbers became too few – whichever happened first.

Warrior Culture

Node Set

Military Tier 9

research_points

0

cost_per_round

0

Effects

No Effect
Requires
Requires Technologies Battle ExperienceBattle Experience
Enables
Enables Buildings Wrestling ArenaWrestling Arena
Facebook