Left Panel
menu
HomeHome / Total War: Attila / Kingdom of the Danes (Age of Charlemagne) / Technologies / Military
Kingdom of the Danes (Age of Charlemagne) Kingdom of the Danes (Age of Charlemagne) Technologies

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Call to Arms Military Tier 1
Call to Arms
When war breaks out, all must answer the king's call.
0 0 Logistics Warrior's Hall
2 Logistics Military Tier 2
Logistics
Victory in the field and in the balance books.
0 0 Call to Arms
    Replenishment: +3% (faction_to_force_own_unseen)
Call on Vassals Conquerors Long Marches Militia
3 Warrior Aristocracy Military Tier 11
Warrior Aristocracy
The strength to lead is granted to few men.
0 0 Battle Experience
    Imperium: +30 Imperium points (faction_to_force_own_unseen)
Warrior Blood Planned Movement Warrior Ideals Champion's Hall
4 Planned Movement Military Tier 12
Planned Movement
Everything - everything - is considered, right down to the moment of contact, the clash of steel.
0 0 Warrior Aristocracy
    Battle movement speed: +10% (faction_to_force_own_unseen)
Battlefield Surgery
5 Siege Masters Military Tier 12
Siege Masters
It takes more than superior numbers to force a surrender.
0 0 Siege Stores
    Enables construction of heavy siege engines (faction_to_force_own_unseen)
Fortified Settlements
6 Battlefield Surgery Military Tier 13
Battlefield Surgery
"Drink this and you will not feel the saw cut away your woes."
0 0 Planned Movement
    Replenishment: +5% (faction_to_force_own_unseen)
Warrior Ideals
7 Fortified Settlements Military Tier 13
Fortified Settlements
"I'd like to see them get in here. I wouldn't want to try!"
0 0 Siege Masters Warrior Ideals Garrison Quarters
8 Warrior Blood Military Tier 13
Warrior Blood
"It's time to be immortal, 'cause heroes never die!"
0 0 Warrior Aristocracy
    Unit experience: +1 for infantry unit recruits (faction_to_character_own_unseen)
Warrior Ideals
9 Warrior Ideals Military Tier 14
Warrior Ideals
Uphold the law, defend the weak. Die in battle without fear in your heart.
0 0 Battlefield Surgery Fortified Settlements Warrior Blood Warrior Aristocracy
    Integrity: +2 (faction_to_force_own_unseen)
    Recruitment cost: -15% (faction_to_force_own_unseen)
    Upkeep cost: -10% for all units (faction_to_force_own_unseen)
    Imperium: +35 Imperium points (faction_to_force_own_unseen)
10 Long Marches Military Tier 3
Long Marches
Through which stamina is developed - vital when facing the enemy.
0 0 Logistics
    Fatigue rate: -20% (faction_to_force_own_unseen)
Campaign Planning
11 Campaign Planning Military Tier 4
Campaign Planning
Though no plan survives contact with the enemy, not having one courts disaster from the start.
0 0 Long Marches
    Campaign movement range: +20% (faction_to_force_own_unseen)
12 Militia Military Tier 4
Militia
In the war to come everyone must fight, be he farmer, baker or mason.
0 0 Logistics Improved Siege Engines Garrison Encampment
13 Conquerors Military Tier 4
Conquerors
It's a short leap from conqueror to deity.
0 0 Logistics
    Raiding income: +20% (faction_to_force_own_unseen)
14 Call on Vassals Military Tier 5
Call on Vassals
When the king calls, his vassals must answer. It is a matter of honour.
0 0 Logistics
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Imperium: +20 Imperium points (faction_to_force_own_unseen)
Battle Experience Hard Training Improved Siege Engines Master Smiths
15 Hard Training Military Tier 6
Hard Training
Preparation is everything if you want to win - and live to fight again!
0 0 Call on Vassals
    Unit experience: +1 for infantry unit recruits (faction_to_character_own_unseen)
16 Improved Siege Engines Military Tier 6
Improved Siege Engines
Cities are larger, walls are higher. It follows that the means of their destruction must be also.
0 0 Call on Vassals Militia
    Enables construction of medium siege engines (faction_to_force_own_unseen)
Siege Techniques
17 Master Smiths Military Tier 7
Master Smiths
Metal is like butter in the hands of a master.
0 0 Call on Vassals Forge Deep Iron Mine
18 Siege Techniques Military Tier 7
Siege Techniques
Think outside the box if you wish to break into it.
0 0 Improved Siege Engines Defence in Depth Siege Workshop
19 Battle Experience Military Tier 8
Battle Experience
"It's like riding a horse, only many times more dangerous."
0 0 Call on Vassals
    Imperium: +25 Imperium points (faction_to_force_own_unseen)
Ranged Warfare Warrior Aristocracy Warrior Culture Wooden Wall
20 Warrior Culture Military Tier 9
Warrior Culture
Heroism is all. Nothing else is of any consequence.
0 0 Battle Experience Wrestling Arena
21 Defence in Depth Military Tier 9
Defence in Depth
In order to take ground, you must first give it.
0 0 Siege Techniques
    Attrition: -30% when under siege (all forces)
    Siege holdout time: +1 (double for city-ports) (faction_to_general_own)
Siege Stores
22 Ranged Warfare Military Tier 9
Ranged Warfare
If you can look a man in the eye, you're close enough to kill him.
0 0 Battle Experience
    Ammunition: +25% (faction_to_force_own_unseen)
23 Siege Stores Military Tier 10
Siege Stores
Take advantage of the calm, before the storm comes down.
0 0 Defence in Depth
    Ammunition: +25% during siege defence battles (faction_to_force_own_unseen)
Siege Masters
24 Wooden Wall Military Tier 10
Wooden Wall
Proved effective against smaller armies, but of little use during a protracted siege.
0 0 Battle Experience
    Recruitment cost: -10% for naval units (faction_to_force_own_unseen)
Facebook