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Craft Organisations Eastern Roman EmpireEastern Roman Empire Civil Tier 13

Craft Organisations

Where one may fail, many will succeed.

The skill of Roman craftsmen is well known due to artefacts that have been discovered during excavations, and through surviving written works of the time. Through careful study, these sources have illuminated the field of Roman craftsmanship in late antiquity, marked by a gradual decline in artisanship and a movement towards very primitive forms of mass production. Although many in the Empire maintained their ancient craft and production methods, the eastern fabricae – the forerunner of the factory, in which a great deal of weapons and armour were made at a quality ostensibly less than that of a premier smith – gradually took over from individuals designing and making unique, bespoke pieces to order. The results speak for themselves.

Craft Organisations

Node Set

Civil Tier 13

research_points

0

cost_per_round

0

Effects

Corruption: -10% of current value (factionwide)
Growth: +2 (all provinces)
Construction cost: -5% for industrial and agricultural buildings (faction_to_region_own_unseen)
Wealth: +5% from industrial and agricultural buildings (faction_to_region_own_unseen)
Requires
Requires Technologies Specialised IndustrySpecialised Industry
Enables
Enables Buildings Dye FactoryDye Factory
Deep Gold MineDeep Gold Mine
SculptorSculptor
Marble Quarry ComplexMarble Quarry Complex
Salt Trading PostSalt Trading Post
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